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October 13, 2005 [sv1.0.15.64.test]

Attention TEST Toons! The Halloween event will once again be tested starting Thursday October 13 at 6:00AM PDT and will end on Friday October 14 at 11:59PM PDT.

  • Removed eyelashes from Toon heads when Trick or Treat effect is active.
  • Fixed a bug that caused bad exits from the game once Trick or Treat event has started.
  • Fixed bug that causes players to see Toons floating outside their Kart when they teleport to them.
  • Moved starting block at each track further apart so the Roadster won't appear to "spear" into the Kart in front of it.
  • Fixed some text formatting in Goofy's Auto Shop purchase panel.
  • Fixed some crash causing bugs in the Shticker Book's Kart page.
October 11, 2005 [sv1.0.15.63.test]

Attention TEST Toons! There will be another test of the Halloween event starting Tuesday October 11 at 6:00AM PDT and will end on Wednesday October 12 at 11:59PM PDT.
  • The treat at Frank's Pranks on Silly Street has been changed to Salmon Chanted Evening Formal Wear on Barnacle Boulevard.
  • Fixed the issue with the Treat effect not working in certain areas.
  • Fixed the problem with "You've already received your treat" phrase showing up in all shops after getting the first treat.
October 07, 2005 [sv1.0.15.62.test]

ATTENTION TEST TOONS! Please don't spoil the Halloween surprise for other Toons! Starting Saturday October 8 at 12:00AM PDT, visit all six of the following shop keepers and say "Trick or Treat" for jellybeans and a spooky surprise!
  • Whoopie Cushion at the Hook, Line and Sinker Prank Shop on Lighthouse Lane
  • Frank Furter at Frank's Pranks on Silly Street
  • Choppy at Diced Ice at a Nice Price on Sleet Street
  • Luke Lute at Lyre, Lyre, Pants on Fire! on Tenor Terrace
  • Gopher at Gopher's Gags on Elm Street
  • Fidgety Bridget at Baker's Dozin' Doughnuts on Pajama Place
October 06, 2005 [sv1.0.15.61.test]
  • Added Halloween themed items to the Cattlelog.
  • Fixed wheel texture on the Trolly.
  • Misc. maintenance related updates.
September 28, 2005 [sv1.0.15.60.test]
  • Minor maintenance update with typo fixes.
September 21, 2005 [sv1.0.15.59.test]
  • Applied several fixes to prevent crashes.
  • SpeedChat phrases during a race will now always appear on off-screen bubbles.
  • Shticker Book will now also keep track of Personal Best times for practice races, and Best Qualifying Time can now either come from a Practice or Toon-Battle race.
September 17, 2005 [sv1.0.15.58.test]
  • Fixed a crash that occurs during a race.
  • Fixed the SOS crash bug.
September 16, 2005 [sv1.0.15.57.test.v2]
  • Fixed a bug that would cause a crash when a Kart disconnects as it crosses the finish line.
September 16, 2005 [sv1.0.15.57.test]
  • All track records have been reset.
  • Further equalized kart performance across different computer systems.
  • Toon-Battle races will now require at least two Karts to participate.
  • Fixed several crash causing bugs to do with Karting.
  • Fixed blurry turbo boost arrow texture.
  • Made turbo boost arrow on the race track easier to "hit".
  • Fixed a problem where from a certain distance your Toon isn't visible while inside your Kart.
  • Fixed problem with Kart possibly starting too close to the curb in City Circuit race tracks.
    *** KNOWN ISSUE ***
  • When you use a banana peel while in the air the peel will stay in the air instead of drop onto the track. This will be fixed with the next TEST update.
September 14, 2005 [sv1.0.15.56.test]
  • Applied fixes to address the problem of players with low memory video cards crashing.
September 09, 2005 [sv1.0.15.55.test]
  • Slight change to make text more legible on Karting leader boards and on the signs above each race track grid tunnel.
  • More fixes to remedy the "laps not being recorded" issue.
September 08, 2005 [sv1.0.15.54.test]
  • Fixed missing punctuation and extra phrase in SpeedChat.
  • Race track starting grids will now work properly with Toon Task reward effects (i.e. big head).
  • When a race is very close at the finish line, a new "photo finish" feature will help determine the winner.
  • A new texture is used for the Goofy Speedway tunnel in Toontown Central.
  • Repositioned the City Circuit mini map so it is no longer partially off-screen.
September 07, 2005 [sv1.0.15.53.test]
  • Added text to all signs above each race track starting grid, and fixed the missing countdown clock for Screwball Speedway toon-battle track.
  • Fixed problem with Rustic Raceway's outer left and right starting grids not lining up correctly when kart when you initiate a race.
  • Lowered prices for the karts.
  • Lowered default track record for Rustic Raceway. All records have been reset.
  • Further fixes for problem with laps not being recorded properly during a race.
  • Fixed several crash causing bugs.
  • Misc. graphics tweaks and enhancements.
September 02, 2005 [sv1.0.15.52.test]
  • Fixed bug that caused a crash during toon-battle races.
  • Fixed disappearing shadow under giant wrench near the Kart Shop.
  • Fixed problem with not receiving tickets for practice race.
  • Added qualify notice at the end of the race.
  • Changed countdown clock at the bottom right corner into a cancel button, and moved countdown timer onto the sign board above each track tunnel.
  • Fixed a problem where karts are sometimes able to go through a fence and leave the track.
  • Fixed the missing shadows problem with a section of the City Circuit.
  • Gave more descriptive names to the Dual Fins accessories.
  • Removed the Turbo Rims (which are default) from purchase list.
  • Purchased accessories will no longer show up when browsing available items in Kart Shop.
*** KNOWN ISSUES ***
  • The countdown is missing from the sign above both toon-battle race track starting grids at Screwball Speedway.
  • The outer left and right starting grids at Rustic Raceway will behave incorrectly when you initiate a race: your Kart will not align with the tunnel or grid.
September 01, 2005 [sv1.0.15.51.test]
  • Tweaked the sights and sounds of Goofy Speedway and Karting in general.
    • New sound effects for drifting/skidding, hitting walls/fences, race start, engine, and victory.
    • There should be no more "tree-less shadows" in the Rustic Raceway.
    • Track tutorial panel is now centered.
    • Fixed "1 races won" typo.
    • All missing pictures for accessory detail panel are now present.
  • Tweaked turbo boost arrows in Rustic Raceway.
  • Made changes so that race times are more consistent between what's reported during race and after race.
  • Fixed weirdness resulting from a race tie.
  • Fixed issue with laps not being recorded properly during race.
  • You will no longer lose tickets for timing out while waiting for a race to begin. Also added new dialogue for wait timeouts.
August 30, 2005 [sv1.0.15.50.test]
  • City Circuit track is now open! This challenging road course features lots of corners and s-curves, and one doozy of a jump! Check it out!
  • Both Screwball Stadium and Rustic Raceway received some visual tweaking and enhancement.
  • Race wins now also count as qualifies if you have never qualified for that particular track. Also adjusted the amount of wins/qualifies needed for trophies.
  • Fixed bug that was incorrectly calculating race times.
  • Fixed a bug that sometimes causes one to crash at the end of a race.
August 26, 2005 [sv1.0.15.49.test]
  • Made several more bug fixes to keep crashing to a minimum.
  • Goofy Speedway now features distinct background music, including a different song for each track.
  • The tunnel in Toontown Central leading to Goofy Speedway now sports a new look.
August 24, 2005 [sv1.0.15.48.test]
  • It is now easier to hit the turbo boost arrows on track.
  • Fixed a bug where you crash when someone else drops an anvil.
  • Fixed the tutorial text at the beginning of the race for each track so the correct track name is now displayed.
  • Track records have been reset.
August 23, 2005 [sv1.0.15.47.test]
  • Applied additional bug fixes to curb crashes.
  • Made numerous minor graphics enhancements and tweaks.
  • You can no longer drop an anvil on someone who has finished the race
  • Equalized game performance across various types of computers.
August 18, 2005 [sv1.0.15.46.test]
  • Additional bug fixes have been made to the client and server.
August 18, 2005 [sv1.0.15.45.test]
  • Made several bug fixes to alleviate frequent crashing.
  • Improved lag to make game play smoother.
August 17, 2005 [sv1.0.15.44.v3.test]
  • Attention all Toons! It's time to put the pedal to the metal and race over to Goofy Speedway. A new tunnel in Toontown Central will take you there. Make sure to visit one of the helpful mechanics at Goofy's Auto Shop to get started. Every Toon will have 200 complimentry tickets to spend on a Kart, accessories, and race entry fees.
    *** NOTES ***
  • Additional bug fixes have been made to further stabilize the game.
  • We are aware that occasionally when you exit the game it incorrectly takes you to the "Report a Problem" page instead of back to Pick-A-Toon screen. We will be addressing this problem in the near future.
  • Tickets are used in Goofy Speedway for all purchases, such as Karts, accessories, and race entry fees.
  • A new tab in the Shticker Book will appear after you purchase your first Kart, and that page will keep track of your Karts and Accessories, Trophies and records, and number of tickets you have left.
  • You can display your customized ride for all to see on one of many blue platforms surrounding the Kart shop. Just walk up to the left side of the platform.
  • There are two working tracks right now, Screwball Stadium and Rustic RaceWay . Each track has a forward and reverse configuration, and each configuration has a practice and race mode. The two left entrances at each track are practice mode, and the two right entrances are race mode.
  • Practice runs are a great way to learn the tracks, not to mention it's free and you earn a small amount of Tickets.
  • This is a work in progress and as such please excuse the occasional graphics glitch or missing texture. That said, please play in the speedway lots and tell us what you think, we'd love to hear from you especially if you find a bug!

July 28, 2005 [sv1.0.15.43.test]
  • Maintenance release.
July 16, 2005 [sv1.0.15.42.test]
  • Fixed a few bugs that cause a crash when interacting with another Toon's closet and he/she left the Estate.
  • Fix a problem where one could become stuck when feeding one's Doodle and trying to teleport to a friend via Friend Detail Panel.
  • Fixed a bug where a crash could occur if another Toon in your Estate is making a Cattlelog purchase.
  • Fixed a bug that could cause a crash when purchasing Gags.
  • Fixed a problem with crashing while Teleporting.
June 24, 2005 [sv1.0.15.41.test]
  • Fixed a Bingo crash bug.
  • Made additional fix to a problem with whispering and playing with your Doodle at the same time then teleporting to a friend.
  • Fixed a crash that happens when a trial account Toon clicks the Chat button while on the Trolley.
June 15, 2005 [sv1.0.15.40.test]
  • Fixed a rare bug with the Doodle Panel that cause crashes.
  • Another set of changes to help stabilize Doodles in Battle.
June 10, 2005 [sv1.0.15.39.test]
  • More bug fixes for Doodles in Battle.
June 7, 2005 [sv1.0.15.38.test]
  • Further stability enhancements to Doodles in Battle.
June 4, 2005 [sv1.0.15.37.test]
  • Couple of bug fixes to keep Doodles in Battle stable.
June 1, 2005 [sv1.0.15.36.test]
  • Fixed a bug that caused Doodle Tricks to heal for an incorrect amount while in the Estate than indicated by the Doodle Tricks Progress Panel.
May 27, 2005 [sv1.0.15.35.test]
  • Fixed a minor issue with using Doodle Tricks panel in battle.
May 26, 2005 [sv1.0.15.34.test]
  • Fixed a bug which caused Doodle Tricks in battle to heal for more Laff Points than indicated in the Doodle Tricks Progress Panel.
  • Further enhanced the Doodle Tricks progress bar "look and feel".
May 25, 2005 [sv1.0.15.33.test]
  • Fixed incorrect Merits requirements, from "5550" to the correct value of "5500".
  • Fixed a bug where after you Whisper to a Secret Friend, all subsequent uses of Doodle Tricks in battle will also get whispered to this Secret Friend.
  • Fixed a problem with how Laff Points get restored by Doodle Tricks after the battle round instead of immediately as it should.
  • Made changes to Doodle Trick progress panel to show more information.
May 17, 2005 [sv1.0.15.32.test]
  • Fixed crash when going into Mint elevators and when doing VP/CFO battle.
  • Fixed another crash resulting from looking at a Doodle's detail panel when it is doing battle.
  • Added a description to the top of the Doodle Trick Progress panel.
  • The buttons in the Doodle detail panel (Feed/Scratch/Call) will now be grayed out when disabled to be consistent with the grayed out words.
May 12, 2005 [sv1.0.15.31.test]
  • Fixed a crash casued by a Toon leaving the Estate while his or her Doodle is performing a Trick.
  • Fixed a bug which let a Doodle do certain Tricks over and over without stopping.
  • Fixed a crash caused by player clicking on a Pet that is in the middle of assisting Toons in battle.
  • Removed tree in the middle of the road in Oak Street in Daisy Gardens.
  • Tweaks were made to the Doodle detail panel to look and function more like the Toon detail panel.
  • The Doodle trick progress panel will now display progress with all tricks the Doodle has been trained in, not just what the owner Toon has purchased.
  • Fixed a shop sign/title mismatch at "The Dandy Lion Exotic Pets".
  • Fixed a bug that cause problems when using SpeedChat while the Doodle battle menu is open.
    *** KNOWN ISSUE ***
  • The game currently crashes when one enters the Mint elevators or when doing VP/CFO battle. Please do not enter the Mint or engage in VP/CFO battle at this time. This problem will be addressed ASAP.
May 5, 2005 [sv1.0.15.30.test]

Happy Cinco de Mayo!

  • You can now use your Pets to help you out in battles.

April 26, 2005 [sv1.0.15.29.test]
  • Internal maintenance release.

April 21, 2005 [sv1.0.15.28.test]
  • Your Test Server Account Name and Passwords have changed! Test Server Passwords will no longer be able to be changed. Be sure to remember them, keep them safe, and DO NOT share them with anyone!
April 20, 2005 [sv1.0.15.28.test]
  • Fixed a bug where a Toon might crash out if he/she came out of the building where a Knock Knock joke was being told by that building's adjacent door.
April 07, 2005 [sv1.0.15.27.test]
  • Adjusted the new Merits/Cogbucks reward fix to correct a problem with the merit requirements to advance beyond level 12 Cogs.

    A new addition to the Player's Guide will detail this change in the future.

April 05, 2005 [sv1.0.15.26.test]
  • Fixed sign/title mismatch for building "Billy Bud's Big Bargain Binnacle Barn".
  • Just for fun Toon effects like Big Head or Giant Toon will now be inactive while inside the Mint because they could make some jumping puzzles awkward and difficult. They will take effect once more when your Toon leaves the Mint.
  • Fixed a bug where sometimes your Friends Panel would display the incorrect mood for your Doodle when you are not in your Estate.

March 31, 2005 [sv1.0.15.25.test]
  • Fixed a bug where the Mint floors were not calculating the Cogbucks bonus accurately.
  • Merits/Cogbucks reward will now be given only when Toons finish the whole Building/Factory/Mint.
  • Fixed a typo for building sign "Wet Suit Dry Cleaners".
March 25, 2005 [sv1.0.15.24.test]
  • Modified the merits award fix. The increase of necessary merits for promotion will now be more gradual leading up to level 50 cogs. And once you reach level 50 for a cog type you will no longer need to collect merits to fight that cog type's boss, you will earn an executive washroom key which will let you come and go as you please!
  • Fixed incorrect "Mary's Go Around Travel Agency" sign again, now it should read "Mary's Go Around Travel Company".
  • Fixed incorrect shop name in Task dialogue for "Timbre, Equipment for the Singing Lumberjack".
March 17, 2005 [sv1.0.15.23.test]
  • Fixed a bug that awarded an excessive amount merits and/or item recoveries in any multi-stage battle (i.e. buildings, factories, mints). Now the number of merits received will be increased by the same multiplier used for the gag skill credit.

    For example, merits recovered on the third floor of a building will be multiplied by a factor of two. The result is that in most cases the number of merits gained after the bug fix is comparable to before the fix. Item recovery rates have not been adjusted.

    For more information about how the skill credit multiplier works please refer to the Player's Guide.

  • Fish Bingo Wednesdays will now last all day, from Wednesday 12AM PT to Thursday 12AM PT.
  • Reduced Train noise volume by half in the Train Yard.
  • Fixed two crash causing bugs.
  • Various typo fixes.
March 6, 2005 [sv1.0.15.22.test]
  • Added new sound F/X for trains in the Train Yard.
March 4, 2005 [sv1.0.15.21.test]
  • Made lots of graphical tweaks to the Mint props (money stacks, money bags, gold bars etc). More props were also added to some floors.
  • Change the green paint room jump puzzle slightly.
  • Fixed a typo for "Mary's Go Around Travel Agency" sign in Toontown Central.
  • Tweaked the in game camera behavior when Toon is near a stomper.
  • Fixed an erroneous dialog box that would show up when a Toon attempts to board a full Mint elevator.
  • Several other grammar and spelling fixes.
February 25, 2005 [sv1.0.15.20.test]
  • Fixed a bug where Cogs in the Factory or the Mint will not start a battle if they just made some Toons in your group go sad.
  • Fixed a problem with using Friends Panel while your Shticker Book is at the Fish Album page.
  • Fixed sound sync issue with water cooler Cog attack.
  • Fixed problem where Mickey sometimes walk through the Pet Shop.
  • Fixed a problem with using the JellyBean-Up reward phrase in the Gag Shop.
February 19, 2005 [sv1.0.15.18.test]
  • Fixed crash which occurs when a Toon goes to his or her Estate.
February 18, 2005 [sv1.0.15.17.test]
  • Changed camera behavior so stompers will no longer block the view of your Toon.
  • Fixed problem where stompers and goons in the Factory warehouse were not lined up correctly in order for your Toons to stomp them. You will also have a better view of the goons after the Cog battle on the balcony.
  • Added music to CFO introduction scene.
  • Fixed a bug where sometimes your Toon will teleport twice when running from a Cog battle inside the Train Yard.
  • Fixed problem which caused the last Toon to go sad in a building battle to do so inside gray space.
  • Synced up the sound effects for the quicksand gag.
  • Fixed various graphics issues in The Burrrgh, Donald's Dreamland, and Daisy's Garden.
February 15, 2005 [sv1.0.15.15.test]
  • Fixed missing icons for Mint ToonTasks posters.
  • Fixed bug which caused Toons to receive different amounts of Merits/Cogbucks for the same Cog battle.
*** KNOWN ISSUES ***
  • Currently if your Toon is the last to go sad in a battle you will see your "go sad" animation in gray space. This will be fixed in a subsequent release.
  • Please be aware that currently the Factory and the Mint reward too high an amount of Merits/Cogbucks, and we will be correcting this issue in a future release.
February 15, 2005 [sv1.0.15.14.test]
  • Cashbot HQ Skelecogs now have the correct tie texture.
  • Added icon graphics for new CashbotHQ Toon Tasks in Shticker Book.
  • Changed "Merit Progress" to "CogBucks Progress" in Cog Disguise page in Shticker Book.
  • Fixed sound problem where Drop Gags' visuals do not sync up wth the sound effects.
  • The CogHQ lobby doors for SellbotHQ and CashbotHQ will no longer let you in without a full suit.
  • The CogHQ elevator for SellbotHQ and CashbotHQ will no longer let you in without full merits/Cogbucks.
  • The C.F.O. cog battle now feature the full compliment of Cogs.
  • Fixed a bug where Whisper button becomes disabled when switching between full screen and windowed modes.
  • Fixed a bug where one Toon quitting the game with "Alt-F4" would result in other Toons crashing when they are all engaged in C.F.O. battle.
  • Returned number of merits earned in Mints and Factories to previous levels.
  • Fixed several crash causing bugs.
February 11, 2005 [sv1.0.15.13.test]
  • Added particle effects for Resistance Reward SpeedChat phrases.
  • Fixed bug with reward phrases tooning up the wrong Toons when used in the C.F.O. or VP cog battles.
  • Fixed crash if SpeedChat menu is open at the time a new reward phrase is assigned.
  • Added "Let's go fight the CFO!" SpeedChat phrase.
  • Fixed C.F.O. reward movie to show each Toon who is earning the reward.
  • Fixed music continuing after a toon goes sad in the VP battle.
  • Another fix for invisible Goons emerging from the C.F.O.
  • Fixed crash resulting from Toons engaging in battle with celebrating Cogs.
  • Fixed possible crash when Toon exits the Sellbot Factory.
  • Added numerous refinements to Mint levels' look and feel.
  • More play balance for the Mint.
  • Added Mint Supervisor Toon Task.
  • Refined C.F.O. cutscenes.
  • Cashbot HQ Cogs now have the proper insigna.
February 10, 2005 [sv1.0.15.12.test]
  • The control stick for the magnet cranes in C.F.O. battle will now move when used.
  • Added C.F.O. battle specific Speed Chat phrases.
  • Fixed invisible Goons coming out of the C.F.O.
  • Fixed remaining problems with operating cranes.
  • Fixed a problem with Goons occasionally getting "stuck" in mid-air.
  • Fixed an occasional problem with accidental "explosion" visible during C.F.O. introduction.
  • Various crash fixes associated with C.F.O. battle.
February 9, 2005 [sv1.0.15.11.test]
  • Further tweaking of Mint levels and rooms.
  • Fixed a bug where sometimes the Safe helmet would go on the C.F.O. backwards.
  • Fixed a bug where the Pick-a-Gag panel sometimes doesn't appear before a battle round.
  • Fixed a bug where sometimes your Toon cannot operate the crane in C.F.O. battle.
  • Fixed a bug where your Toon ends up stuck when switching between full screen and windowed mode.
  • The reward movie after defeating the C.F.O. should no longer be cut short.
  • You can now read what other Toons are saying when operating the crane.
  • Fixed a problem with purchasing gags very rapidly.
  • The backwards Cashbot building icon in Toon Task posters has been corrected.
  • Removed C.F.O. related Toon Tasks for low Laff Toons.
  • Fixed problem with Mint elevator doors not closing completely.
  • Fixed several crash causing bugs.
February 4, 2005 [sv1.0.15.10.test]
  • Fixed a bug where Toons might get pushed through walls in Mint rooms with gears.
  • There are now metal door frames on doorways in the Mint.
  • A second Cog battle has been added to some Mint rooms.
  • Safes and treasures will not end up outside the walls any more in the C.F.O. magnet battle.
  • Fixed a crash going into the C.F.O. magnet battle.
  • Toons will no longer lose gags when a jellybean or gag-up chat phrase is used while purchasing gags.
  • Fixed laff meter display bug when toon-up phrase is used during a battle.
  • Fixed a bug having to do with C.F.O. suit parts Toon Task.
  • Fixed a game crashing bug that occurs when a Toon goes sad.
*** KNOWN ISSUE ***

The Mint elevator doors currently look like they don't close all the way after the countdown. This will be fixed in the next publish.

February 4, 2005 [sv1.0.15.9.test]
  • The camera should no longer go inside the C.F.O.'s body.
  • The difficulty of the C.F.O. magnet battle has been fine tuned.
  • Fixed a few bugs related to Toons going sad in battle.
  • The Toon-up reward phrase will no longer be "infinite". Use wisely!
February 3, 2005 [sv1.0.15.8.test]
  • Changes to C.F.O. battle:
    • Temporarily reduced the number of cogs emerging from the Cashbot C.F.O., to make it easier for testing.
    • Fixed some crashes in the C.F.O. battle.
    • Stronger goons now produce higher level toon-up treasures.
    • Toon-up treasures now pop out from a disabled goon and land a short distance away. You take your chances if you disable a goon near the wall!
    • Reduced the frequency at which the C.F.O. throws gears at the crane operators.
    • Bigger goons now do significantly more damage to the C.F.O. than smaller goons.
    • Fixed a bug in which the goon ray was sometimes triggered even if the Toon wasn't in range.
    • Made big goons slightly less aggressive.
    • Fixed a bug causing the Sellbot VP not to fall down right away when stunned.
    • Fixed overlapping music in both Sellbot VP and Cashbot C.F.O.
    • There is now an animation of the lever being pulled when operating a magnet crane.
  • More Toon Tasks and Suit Parts have been added for Cashbot HQ.
  • Many cosmetic changes and fixes for Cashbot HQ Train Yard and the Mint.
  • The Mint levels have been tweaked and fine tuned for better play balance and variety.
  • New Mint specific Speed Chat phrase has been added.
  • Using a Toon-up reward phrase in the middle of a battle "round" should now work. Previously your Toon would still become sad even if the Toon-up was applied "in time". Please help test this thoroughly!
    *** NOTE *** Toon-up reward phrases are temporarily "infinite".
  • Fixed a bug that caused buildings to not be taken over in Pajama Place.
  • Fixed graphics issue with Cog buildings inside Pajama Place.
  • Fixed a bug that caused Toons to look frozen when teleporting across districts to another friend.
  • Fixed many crash causing bugs.
January 28, 2005 [sv1.0.15.7.test]
  • Some new Tasks have been added for Pajama Place, please give them a try!
  • The C.F.O. battle cut scenes have been improved.
  • There is a new room type in the Mint: "Gear Stack".
  • Various aspects of the Mint rooms have been improved.
  • Number of Cogs that appear during the C.F.O. battle have been tweaked, and their distribution between all sides have been fixed. Toons can also join the other battles going on if theirs finish first.
  • Fixed several game crash causing bugs.
January 27, 2005 [sv1.0.15.6.test]
  • Some adjustments have been made to Sellbot HQ for mid-level Toons:
    • Cog disguise parts will no longer get knocked off in battle with the V.P.
    • Goons do less damage
    • Fewer Cogs come out of the V.P.
  • The requirements for a full Sellbot and Cashbot Suit and Merits have been temporarily lifted for testing purposes only.
  • Some puzzles in the Mint have been tweaked and improved.
  • You will now lose all your gags if you become sad from lava/paint/Goons/Stompers.
  • Volume of Train noises in the Train Yard have been lowered.
  • Changed name of Mint boss Cog from Factory Foreman to Mint Supervisor.
  • Shortened download phase names in Pick-A-Toon screen so they won't overlap the QUIT button anymore.
January 22, 2005 [sv1.0.15.5.test]
  • All Mint rooms should be populated now.
  • Moved Cashbot HQ location on Shtiker Book map to upper left corner.
  • Fixed a reward panel bug where, in a battle if another Toon's task has been completed but your Toon has not and his panel displays before yours, your task will display in green (completed) even though it is not.
  • Tweaked merit amount in Mint and fixed a bug with the reward display.
  • Fixed the message need Cog Suit message at the main door of Train Yard.
  • Fixed a bug where if you try to teleport to a friend at a location that hasn't finished loading it will cause a crash.
  • Fixed a crash having to do with using SOS inside the Mint.
  • The Lava and Paint within some Mint rooms will now do 2 damage.
  • Fixed an issue with Toons being stacked at the same area after coming off the elevator to the Mint.
  • You will no longer be "stuck" in the Mint if you become sad from Lava or Paint.
  • When you finish a battle with Cogs inside the Mint you will now always face the correct hallway or stairs.
  • Fixed a problem with using Whispers while the Shtiker Book is open.
January 21, 2005 [sv1.0.15.4.test]

Cashbot HQ preview!

Here's a preview of what every Cog bustin' Toon has been waiting for.

  • You can reach Cashbot HQ via the entrance at the end of Pajama Place.
  • Currently you can play in the Train Yard and the Mint.
  • At this busy freight yard, you should only be able to cross the tracks via the red pedestrian bridges. If hit by a train you will be damaged and flattened temporarily (a la the stompers). Watch out for roaming Cogs while on your way to the elevators.
  • The three elevators take you to various floors in a Mint. Each floor consists of a "random" combination of rooms. Some may be puzzle rooms with stompers, conveyors, and crates (like the factory), others may have barrels of gags, and some will have cog battles in them.
  • There are three mints (coin/dollar/bullion) and each one has 20 floors, for a total of 60 mint floors. When you go into a mint elevator, you attempt to conquer a single floor.

    Each mint floor is made up of a sequence of rooms, and the rooms are pulled from a shared pool of 25 total unique rooms. That means that a particular room (i.e. the room with a big gear on the floor.) will show up on multiple floors, but you will never see the same room more than once on a single floor.

*** NOTE ***
  • There are a few rooms in some Mint floors that are rather empty at the moment. They will have more features added at a later date.
  • Please be sure to note the Mint Floor number when you report a bug associated with the Mint. Taking a screenshot will automatically show the floor number and roomID so that would be the best way to report any bugs.

January 14, 2005 [sv1.0.15.2.test]
  • There are now Cogs in Pajama Place street.
  • Fixed arrow indicators which were pointing at nearby buildings and Toons in the wrong directions.
  • Fixed multiple bad camera angle issues.
  • Fixed Sellbot Factory stomper crash.
  • Fixed instability of camera inside buildings.
  • Fire hydrants are now animated, and there is a Mickey statue in Pajama Place.
  • Fixed multiple building name issues in Pajama Place.
  • There are now signs in the interior of shops.
January 12, 2005 [sv1.0.15.1.test]

We're starting the new year with a new build of Toontown, with many changes to the game's underlying structure and the addition of a new street. While very little is visibly changed, please be sure to give the new build a thorough workout!

  • Pajama Place is here! Go to Donald's Dreamland to visit this new street!
  • Fixed bug with "Belly Flop" and "Cringe" emotes, the first one would show upas "Cringe" when whispered, and the other showed up as "Surprised".
  • Fixed a crash that would occur when one checked the parent password for Limited SecretFriends chat options.

December 15, 2004 [sv1.0.14.47.test]

As of 10:30AM PT, all accounts have been switched to "Restricted Secret Friends" access. Please change your settings in the Friends Panel in the game or in the Member Services area of the web site and report any problems you find.

We have added a setting to make the Secret Friends feature more customizable. A new "Restricted Secret Friends" setting will require the parent password each time a secret is generated or entered. During testing, settings may change from they were last set.

Some things you should know about this update:

  • Everyone who had Secret Friends enabled will automatically be switched to "Restricted Secret Friends" access.
  • Everyone will keep their existing Secret Friends UNLESS they change their access to "No Secret Friends."
  • To change your access at any time, please visit the Member Services area of Toontown.com or use the Friends Panel in the game. The parent password is required to change these settings.
Other changes in this release:
  • Enhanced game stability on Fish Bingo Wednesdays.
December 4, 2004 [sv1.0.14.43.test]
  • Fixed bugs which allowed the chance of multiple Toons calling "Bingo!" at the same time.
  • While normal Bingo hours are Wednesdays from 12pm to 9pm, Bingo will stay on for the time being on TEST.
  • As of last TEST release, some Doodles purchased before September 30, 2004 may now behave better. They may take much longer to become hungry and angry, and may stay in a good mood more often and for longer periods of time.
December 2, 2004 [sv1.0.14.42.test]
  • Selling fish in your Estate has been improved. Now when your bucket is full and you try to cast your line a window will appear asking if you'd like to sell your fish, and you will be awarded LaffBoost and/or a Trophy just like you would with the Fisherman. This only applies during Fishing Bingo Wednesdays.
  • There was a bug which caused the Bingo game board to sometimes not appear when your Toon steps onto the Pier. This has been fixed.
  • A bug which caused the Bingo button to not be flashing when you first step onto the pier while someone has "bingo" is now fixed.
November 30, 2004 [sv1.0.14.41.test]
  • There was a bug which caused the Bingo button to not blink for the Toon who placed the last winning square in Diagonal Bingo. This has been fixed.
November 30, 2004 [sv1.0.14.40.test]
  • Blockout Bingo time limit is now set to 90 seconds.
  • Classic Bingo time limit is now set to 140 seconds, and will reward 10 Jellybeans instead of 20.
  • Corners Bingo will now reward 20 Jellybeans, up from 10.
  • There was a problem with the Blockout Bingo jackpot sign staying up, this has been fixed.
  • The "BINGO!" exclamation had extra spaces which have been removed.
  • Fixed a problem with Bingo button not working on Four Corners game when multiple Toons were playing.
  • Fixed a texture problem with the Daisy Lamp Cattlelog item.
  • Other Bingo related bug fixes to enhance stability.
November 29, 2004 [sv1.0.14.39.test]
  • Fixed missing graphic that appears when someone wins Blockout Bingo "Jackpot".
November 27, 2004 [sv1.0.14.38.test]
  • Fixed several crash causing Bingo bugs.
  • Increased time limit for Block out Bingo to 300 seconds.
November 25, 2004 [sv1.0.14.37.test]
  • Made improvements to Fish Bingo for better game stability.
  • Minor tweaks to Bingo user interface for when a Toon re-enters a bingo game.
November 24, 2004 [sv1.0.14.36.test]

Fishing Bingo is back and better than ever!
Fixes include:

  • Crash caused by exiting Bingo while the Bingo button is flashing has been fixed.
  • In the Bingo Tutorial when you can't mark any fish on your game board the "How to Mark your fish" tutorial panel won't show up anymore.
  • The Bingo tutorial window and the Fish detail window that pops up after catching a fish will no longer overlap.
  • Blockout Bingo game time limit has been increased from 45 seconds to 90 seconds.
  • Fixed a crash that kept Toons from being able to enter Welcome Valley.
  • The flashing Bingo button after getting Bingo in the Diagonal bingo game has been improved for better visibility.
  • When you get Bingo your victory shout will be heard by other nearby Toons now.
Other Fixes:
  • You can now sell fish in your Estate! If you try to fish in your Estate with a full bucket, a dialogue window will appear asking you if you'd like to sell your fish. You can only sell all or none of your fish at this time.
  • A bug which causes some Toons to somehow "skip" ToonTasks for extra Laff points have been fixed.
  • A graphics problem with the Small Table in the Cattlelog has been fixed.
November 19, 2004 [sv1.0.14.35.test]
  • Special delivery from Clarabelle! Cattlelog 7 has arrived for you Toons who like a head start in your holiday shopping. Please check out the new items!
  • Fish Bingo is unavailable for now. It will be back for more testing early next week.
November 15, 2004 [sv1.0.14.34.test]
  • Fishing Bingo is here! For now it is always active, so go to any Pond and try it out!
    A few things to remember:
    • If you stop fishing in the middle of a Bingo game, as long as that game hasn't ended and you return to the same Pond, you can pick up where you left off.
    • Be sure you have an empty bucket before you start playing Bingo! If it fills up you cannot keep fishing.
    • Also make sure you have lots of Jellybeans!

    *** Known Issues ***
    • If your Toon has never fished before, the first time a fish is caught during Bingo the Bingo Tutorial window that pops up will slightly overlap the Fish detail window. This won't happen again after your Toon has fished once. This graphics issue will be fixed in the next update.
    • The time limit for Super Block Out type Bingo game that happens on the hour every hour is under review and *may* be increased.
    • The game will crash if you leave the Bingo game after you won and the Bingo button is flashing. This will be fixed in the next release.
  • Changed the volume levels in the "long" Monkey sound for better clarity.
  • Adjusted position of the Monkey Laff Meter so it won't interfer with the Ring Trolly game tally bar at the bottom or during the Tutorial.
  • Toontown will now more accurately detect your computer's type of 3D graphics hardware and driver version.
    *** Addendum ***
  • New Miles sound library is now in use, which cures the long standing issue of machines with Intel HyperThreading enabled CPUs crashing Toontown after approx. 45mins of play. There should be no change in sound and music quality or behavior.
November 9, 2004 [sv1.0.14.33.test]
  • The correct Monkey sounds are now incorporated.
  • *** Known Issue *** We are aware the Monkey Laff Meter overlaps the ring counter in the Ring Trolly game. This will be fixed in the next release cycle.
November 5, 2004 [sv1.0.14.32.test]
  • Fixed incorrect Laff Meter for Monkey.
  • Fixed memory leak due to Doodles doing tricks.
  • *** Known Issue *** We are aware the sounds for Monkey are currently Duck, this will be fixed as soon as the correct sound files are ready.
November 3, 2004 [sv1.0.14.31.test]
  • Testing of new Toon species Monkey! Please try it out!
  • Fixed bug that causes crash when interacting with Doodles.
  • Disabled Black Cat holiday event.
October 27, 2004 [sv1.0.14.30.test]
  • Enabled testing of Halloween "surprise".
October 23, 2004 [sv1.0.14.30.test]
  • Reorganized SpeedChat categories, added some new phrases, and fixed the Battle menu getting cut off.
  • Changed Doodle menu implementation, without changing functionality.
  • Fixed a server crash bug.
  • Fixed in game chat problem that was causing crashes.
  • Additional stability enhancements.
October 7, 2004 [sv1.0.14.27.test]
  • Fixed bug that let sad Toons move after they've regained three Laff points but before they click "OK" on the "The Cogs took all your gags!" panel. Now that dialogue panel will automatically disappear when your sad Toon gains the third Laff point and can once again move about.
October 5, 2004 [sv1.0.14.26.test]
  • Fixed a bug that allowed sad Toons to move about before they clicked "OK" on the "The Cogs took all your gags!" panel.
  • Fixed a crash which occurs when a Toon teleports to another Toon located in different Districts.
October 2, 2004 [sv1.0.14.25.test]
  • Fixed music and sound f/x issue.
  • Fixed a bug that caused street pond Fisherman to disappear occasionally.
  • Fixed a bug that would cause a crash when a Toon is mistakenly allowed to have more than one Doodle at a time.
October 1, 2004 [sv1.0.14.24.test]
  • Fixed bug that causes a client crash when your Toon loses all Laff Points and becomes sad.
  • Known Issue: Music is currently absent from the game. This issue is being addressed.
September 30, 2004 [sv1.0.14.23.test]
  • Doodles are now happier! Their moods will drift from good to bad much more gradually, they will stay "full" longer after feedings, and will not get lonely as easily when other Toons and Doodles are around.
  • Doodles will also not run off when your Toon is trying to interact with them, and they will more likely perform a trick successfully when in a good mood. The more your Doodles perform a particular trick, the better they'll get (ie, will succeed in it more frequently).
  • Corrected Doodles tendency to walk through the fence of the Estate, also fixed a bug that allowed the scratching of a Doodle while on roof tops.
  • Fixed a bug that would cause a crash when Toons attempting to interact with Doodles.
  • Fixed the problem of game crashing when your Toon leaves the game as another Toon is trying to befriend you.
  • Fixed client crash when a Toon leaves his/her Estate while a visitor Toon is viewing the Shticker book.
  • Fixed a hole in Toontown Central's fence.
  • Fixed a graphics problem in the streets where there were pictures on the side of a building.
  • Several other fixes for enhanced stability.
September 23, 2004 [sv1.0.14.22.test]
  • All Toons rejoice!! Cattlelog series 6 has arrived! Don't miss out on all the new goodies from Clarabelle!
September 17, 2004 [sv1.0.14.21.r2.test]
  • Adjusted fish rarity in street ponds. Try fishing for that hard to catch Cresent Moon Fish or Old King Crab!
September 15, 2004 [sv1.0.14.21.test]
  • Fixed another graphics issue that turned SkeleCogs white when they are exploding.
September 14, 2004 [sv1.0.14.20.test]
  • Fixed several graphics issues that made some Cogs look weird.
  • The text of the firewall error message has been improved and should help those with that problem lauch the game successfully.
September 10, 2004 [sv1.0.14.19.test]
  • There's now a Tutorial on the basics of playing and caring for your Doodle! After you adopt your first Doodle and return to your Estate, a simple tutorial will appear that explains some of the things you can do with your new Pet.
  • Doodle's will now have faces that match their moods, they now also walk and swim with better animations.

    Doodles will no longer stay lonely when around other Toons or Doodles, and they also have longer attention spans and won't ignore Trick requests (but whether they perform the Trick or not is a different story!) They will also come when you Call them.

    *HINT* Doodle's will be less likely to do a Trick properly if they are unhappy, so be sure to give them lots of attention and love!

  • The animation for feeding, scratching, and calling have been made smoother and faster, and Doodles no longer "slide" away after the animation is over.
  • The panel for feeding/scratching/calling will now stay open when interacting with Doodles.
  • The mood icons above Doodles will no longer deform depending on perspective.
  • The "Speak" trick has been fixed, and the phrase "Nice Doodle" have been added to Speed Chat. Also, Doodles will now become hungry less frequently.
  • Fixed a bug that allowed Toons to feed their Doodles without having any Jellybeans. Now a Toon can only use Jellybeans in their pocket to feed their Doodles, and not ones from their bank.
  • Fixed bug that prevented Toons from teleporting across different districts to each other.
  • Fixed a problem with the Cannon game that could lead to game instability.
  • There are now gold fish swimming inside the glass bowl at the top of each Pet Shop, as well as inside the shop behind the counter.
  • There are numerous fixes and changes to add more stability to Toontown.
September 8, 2004 [sv1.0.14.18.test]
  • Several bug fixes and code optimizations to make Toontown more stable.
  • Fixed a bug with the Ring and Tag Trolly Games.
  • Fixed VP boss battle bug where Toons were unable to finish successfully.
September 4, 2004 [sv1.0.14.16.test]
  • Fixed bug that causes Toons to be kicked out when visiting someone at their Estate.
  • Fixed bug that could cause long pauses during battles and other activity.
  • Fixed coat rack inside Pet Shops, it is no longer transparent.
  • Other misc. bug fixes.
September 3, 2004 [sv1.0.14.15.test]
  • More bug fixes to keep game stable and crash free.
  • Fixed a typo in Toon Tips.
September 1, 2004 [sv1.0.14.14.test]
  • Fixed remaining crash causing bug.
  • Revised more of the new Toon Tips.
  • Other minor tweaks and adjustments.
August 30, 2004 [sv1.0.14.13.test]
  • A fix to prevent game crash when Toons teleport into an estate where other Toons are interacting with their Doodles.
  • Other minor fixes to prevent possible game instability.
  • Fixed some bugs related to Doodle blinks/eyes.
  • Fixed "greyed out" Doodle panel.
  • Removed some duplicate Doodle names from adoption list.
  • Revised some of the new Toon Tips.
August 27, 2004 [sv1.0.14.12.test]
  • Several bug fixes to address the few remaining stability issues.
  • Added "Speak" Doodle trick back in.
  • Color change on a Toon bug should be fixed.
  • Fixed pie throw in VP battle.
August 26, 2004 [sv1.0.14.11.test]
  • More fixes to curb game crashes.
  • Fixed a bug where your Toon would freeze right after feeding or scratching your Doodle.
  • Fixed "Play dead!" trick phrase in SpeedChat.
  • Initial positions of Doodles are now random.
  • Fine tuned some GUI issues regarding playing with your Doodle.
  • Tweaked the animation for feeding, scratching, and calling Doodles.
  • Fixed some Doodle name lists with odd spaces.
  • There's now a visible timer in the PetShop while choosing your Doodle, time limit is now 3 minutes.
  • Added lots of Toon Tips, there's now an Estate category with lots of tips about Doodles, the Cattlelog, and other miscellaneous tips. There are also some new Pet Shop tips in the Safezone category.
August 25, 2004 [sv1.0.14.10.test]
  • Numerous fixes to hopefully alleviate game server crashes.
  • Pet Store Clerks are now at every street pond for more convenient fish selling.
  • Fixed Pet Shop Clerk fish sellback text.
  • Fixed a bug with Make-A-Friend Task which was impossible to complete.
  • Fixed boss battle crash.
  • Toontown will now try a lower resolution if a higher one cannot be used, before exiting.
  • Location text describing where your Toon is won't disappear after a few seconds anymore.
  • Feeding your Doodle will now cost your Toon Jellybeans.
  • Added new SpeedChat phrases.
August 23, 2004 [sv1.0.14.9.test]
  • More bug fixes to address instability.
  • Fixed problems with Library/Bank/Toon Hall not working correctly.
  • Fixed Make-A-Toon bug where there was an issue with Toons switching from one gender to the other during the process.
August 20, 2004 [sv1.0.14.8.test]
  • New bug fixes to address instability.
  • Fixed Doodle adoption bug.
  • Added some tweaks to sound/animation of Doodle feeding.
  • Fixed bug where only "boy" names would appear even if a girl Doodle was being adopted.
August 20, 2004 [sv1.0.14.7.test]

Attention all Toons! Pet Shops and Doodles are finally here!

Each Playground has its own Pet Shop, which is in the likeness of a fire hydrant.

In the Pet Shop you can adopt or return a Doodle, as well as sell fish. There are boy and girl Doodles in a variety of shapes and colors to choose from.

Each Doodle has a unique personality, and their moods are influenced by your interaction with them. Once adopted, you can pick a name for your Doodle from a list of thousands, and they will appear at your estate ready for play!

You can feed your Doodles, pet them, and teach them to perform tricks. They'll even understand your calls and SpeedChat phrases! Be sure to look for new tricks to purchase from the Cattlelog so you can have more fun with your Doodle.

If you want a happy Doodle, be sure to give it lots of attention!

Some details about adopting Doodles

  • Doodles with more desirable traits and "looks" will be available in Pet Shops in different Playgrounds. The more desirable the Doodle, the higher the adoption price.
  • Pet Shops have a rotating stock of Doodles. They stock three types in each gender at a time. Each type will stay in the Pet Shop for three days and then be replaced by a new type.
Other fixes/updates:
  • Cogs will now take over more buildings.
  • All fish now have sound effects and updated graphics.
  • Fixed several bugs that cause crashes.
  • Modified several low level systems. Please test friends/secret friends especially.

August 5, 2004 [sv1.0.13.21.test]

  • New fishing poles will now appear more frequently in the Cattlelog!
July 27, 2004 [sv1.0.13.20.test]
  • Removed duplicate items from Cattlelog Series 5.
  • Testing changes that should make Toontown more stable.
July 21, 2004 [sv1.0.13.17.test]
  • Added Cattlelog Series 5 items, including on sale items.
  • Fixed issue with switching between full screen and window mode that some players are experiencing.
July 13, 2004 [sv1.0.13.16.test]
  • Testing new bug fixes that keep districts running more stably, and return reliably if they go down.
  • Fix for phone/bank/closet to attic bug where friend using item could get trapped in attic along with item if it is put away during use.

June 25, 2004 [sv1.0.13.15.test]
  • Fixed a bug where Minnie refers to the merry-go-round which is no longer in Melodyland.
  • Made minor change to classic character chat phrases.

June 14, 2004 [sv1.0.13.13.test]

KNOWN ISSUE UPON INSTALL: Your Internet Browser may crash out installing this new update. As a temporary work around, please delete your C:\Program Files\Disney\Disney Online\ToontownTest\InstallLauncher.exe and run Toontown again.

  • Fixed getting stuck swimming if you open your Shticker book, and bug purchasing gags in the tutorial.
  • The fish panel / chat drawing problem is now fixed.
June 12, 2004 [sv1.0.13.12.test]
  • Fixed getting stuck trying to teleport from your Estate back to the Playground.
  • The new chat option has been temporarily disabled for now..
  • Reverted the Toontown Privacy Policy.
June 10, 2004 [sv1.0.13.11.test]
  • Updated the Toontown Privacy Policy.
  • Crash in Gag Tutorial after a minigame with others fixed.
  • Fixed various bugs related to jumping and opening Shticker Book in mid-air, and the misspelling of Dalmatian.
  • Fixed a problem in the Fish Browser where it would incorrectly display a "?" when it shouldn't have.

June 6, 2004 [sv1.0.13.10.test]
  • Toontown is testing a new chat option! With this release you have the option of requiring a parent password when using or creating a secret.
    To test this feature all accounts, which had chat enabled, are now changed to use this feature.
    To continue to use and create secrets without the parent password prompt, click on "Member Services" and choose the "Chat Preference" option. After entering your parent password you can choose "Enable Full Chat".
  • There's something new in the fishing holes. Try fishing for them! You'll get some new Trophies which give extra LaffBoost too.
  • New July 4th CattleLog items are coming.
  • Tutorial has been tweaked so you can't shut the Friends Panel nor the Shticker Book while a Toon is guiding you through it.
  • Fixed crash problems with some video cards when switching to windowed mode.

May 18, 2004 [sv1.0.13.2.test]
  • Fixed error purchasing emotions from the Cattlelog, and clicking on whisper chat messaages.
  • Fixed no sound sound effects for Toons, Cogs, and Classic characters.
  • Fixed crash when seeing garbled chat.
  • Fixed gray screen issue after deleting a Toon.
May 18, 2004 [sv1.0.13.1.test]
  • New Cattlelog items available, including contest t-shirts.
  • Small changes in the tutorial and fish browser.

May 4, 2004 [sv1.0.12.9.test]
  • Fixed a crash that occurred when clicking on suits.
May 3, 2004 [sv1.0.12.8.test]
  • VP BossCog battle that was broken in the last release is fixed now.
  • Fixed a bug where a Toon would get stuck at his/her Jellybean Bank.
April 30, 2004 [sv1.0.12.7.test]
  • Fixed a problem in the Chat interface where it would get confused and stop accepting more characters.
  • Some physics tweaks which help keep Toons from falling through the ground such as the dock bridges in Donald's Dock.
April 29, 2004 [sv1.0.12.6.test]
  • Glitch in the Tasks which disallowed a Toon from teleporting out while inside a building fixed.
  • Fixed bug that locked some people out of their Toon accounts.
  • "Teleport access to in" typo in a reward description poster fixed.
April 27, 2004 [sv1.0.12.5.test]
  • Fixed some of the remaining AI battle crashes.
  • Physics and collision system has been tweaked again. Please report to us if things such as jumping, standing on the ground, or shadows don't quite work as they used to.
  • Some phrases have been added and reorganized in the "PLACES" SpeedChat menu.
  • Fixed the bug that allowed you to walk around freely instead of only fishing.
  • The tutorial has been tweaked to remind you to finish some other important early tasks, such as getting to the phone in your Estate.

April 9, 2004 [sv1.0.11.11.test]
  • Fixed a bug that prevented debugging of some connection problems.
March 29, 2004 [sv1.0.11.9.test]
  • Fixed bug where Toons were not getting credit for the Skelecogs they eliminated in the Sellbot HQ Boss battle.
  • The first Cattlelog delivery is now delayed until after the first task. This also fixes the bug where the first Cattlelog was not reliably being delivered.
March 22, 2004 [sv1.0.11.8.test]
  • Misreporting on the Fish Page of the number of species collected corrected.

March 17, 2004 [sv1.0.11.6.test]
  • Fixed a NPC restock bug. It now restocks all Toons in the battle, not just the Toon who called the SOS restock.
March 16, 2004 [sv1.0.11.5.test]
  • When fishing with the Steel and Gold rods, fishing costs less now and caught Jellybean Jars are filled with more jellybeans.
  • Test Sellbot HQ tasks have been removed. Toons will lose any of these test tasks they've been working on.
March 16, 2004 [sv1.0.11.4.test]
  • Sellbot HQ Elder-task reward was increased, and fixed some Skelecog tasks that were at the wrong level.
  • Game crash with the Foreman task fixed.
  • Some CogPart tasks have been replaced with Factory-defeat tasks.
  • Using better fishing rods will now significantly increase the likelihood of catching rare fish.
March 12, 2004 [sv1.0.11.3.test]
  • Fixed problem that prevented Skelecog invasion animations from not playing properly, and their drop shadows to not appear sometimes.
  • Added optional Sellbot HQ tasks.
  • Adjusted Sellbot HQ merit/promotion levels.

March 11, 2004 [sv1.0.11.2.test]
  • Unlimited SOS traps bug has been fixed.
  • Fixed double gag experience and can't run from battles in the Factory.

March 10, 2004 [sv1.0.11.1.test]
  • Added 5 Laff boost for higher-level Mr. Hollywood Cog suit promotions.
  • Fixed game crash that occurred during multi-toon battles.
March 9, 2004 [sv1.0.11.0.test]
  • The rescued SOS Toon now tells you about Laff boost, etc.
  • Text has been added to Sellbot HQ task posters.
  • Fixed 'In The The Brrrgh' Brrrgh task poster problem.

March 5, 2004 [sv1.0.10.20.test]
  • Sellbot HQ task poster icons are now properly transparent.
  • The missing shtiker book is back!
  • A crash in the Cannon Game is fixed.

March 4, 2004 [sv1.0.10.19.test]
  • Fixed the missing 'DistributedFactory' problem.
  • Known issue: the shtiker book does not have the book background.
March 4, 2004 [sv1.0.10.18.test]
  • Lots of Sellbot HQ task fixes.
  • The new tasks are available in DreamLand and Elder tiers, but the Elder/Newbie tasks currently don't give any indication that they involve a noob when you look at the tasks poster; this is a known issue.
  • Crash in Elder Cog-Defeat task, and a bad CogPart-task SpeedChat phrase fixed.
  • Fixed a bug in turning in one of the new Sellbot HQ tasks.

March 2, 2004 [sv1.0.10.17.test]
  • Fixed the launcher problem which prevented the game from starting up.
March 2, 2004 [sv1.0.10.16.test]
  • Try picking up some new SellBot HQ tasks that are now available.
  • Watch out for Skelecog invasions.
  • Signs added to denote Factory elevators as well as Cog tunnel entrances.

Feburary 26, 2004 [sv1.0.10.14.test]
  • Fixed clothing/Cattlelog problems with St. Patrick's Day items.

Feburary 25, 2004 [sv1.0.10.13.test]
  • Corrected the number of defeated Cogs each Toon is shown after a battle.
  • There's a bonus for Group Perfect in the Ring Game now, and easier patterns in Toontown Central and Donald's Dreamland.
  • A crash in the Tutorial has been fixed.

Feburary 24, 2004 [sv1.0.10.12.test]
  • Fixed bug in fix for fishing's "New Record" misreport.
Feburary 24, 2004 [sv1.0.10.11.test]
  • Misreporting of "New Record" when catching a new species of fish fixed.
  • New St. Patrick's Day items added into the Cattlelog.

Feburary 17, 2004 [sv1.0.10.8.test]
  • Fixed stairs blocking "School of Vine Arts" door on Oak Street in Daisy Gardens.
  • SOS card is not lost anymore if the "Back" button is used.
  • Toons get at least 1 jellybean in the Catching Game even if they didn't catch anything.
Feburary 15, 2004 [sv1.0.10.7.test]
  • The reward for the Cannon minigame has been adjusted to match the other minigames.
  • Graphics API defaults to DX8 again.
  • Launcher tries to be even more tolerant of "Internal error" problems during game startup.
Feburary 12, 2004 [sv1.0.10.6.test]
  • Better collision detection around lifts in the Factory.
  • Fixed lost-experience bugs in Factory and VP battles.
Feburary 11, 2004 [sv1.0.10.5.test]
  • Fixed disappearing-graphics bug in the elevator.
  • Wallpaper related crash, and texture problems with Series 3 models fixed.
  • Problems when picking up a skirt from the mailbox when wearing shorts, and vice versa is fixed.
Feburary 10, 2004 [sv1.0.10.4.test]
  • Crashes in the Factory fixed.
Feburary 10, 2004 [sv1.0.10.3.test]
  • Battle-resolution and DirectX9 fixes.
Feburary 6, 2004 [sv1.0.10.2.test]
  • Fixed battle-resolution bugs in the Factory.
  • More DirectX9 graphics fixes.
Feburary 5, 2004 [sv1.0.10.1.test]
  • DirectX9 API is now the default in most situations.
  • Fixed problem with doors not opening in the Factory.
Feburary 3, 2004 [sv1.0.10.0.test]
  • Alternate-sized piggy banks were not being offered past Series 1 of the CattleLog. This has been fixed, and piggy banks will be offered every 6th and 12th week of any CattleLog Series.
  • Game crashes getting into the Factory fixed.

Feburary 2, 2004 [sv1.0.9.29.test]
  • Fixed elevator and SpeedChat related game crash.
  • Also fixed game crash related to NPC SOS toons.
  • We are testing initial support for DirectX 9 in order to support newer DX9 only video cards. Let us know if this breaks or fixes any problems/issues for you. Thanks!
January 28, 2004 [sv1.0.9.28.test]
  • Toons no longer keep moving at the end of conveyor belts.
  • Jumping on the Factory elevators now behaves better.
  • Various physics and Factory model improvements.
  • Factory doors now have 2 stages of opening to hide network object creation lag.
  • New factory door-and-switch initial network setup.
  • New stairs to conveyor belt in lava room.
  • Fixed bugs when Toons defeat the Factory Foreman while another player is elsewhere in the factory.
  • Better messaging when other Toons in your party engage and defeat the Foreman.
  • Toons no longer get clipped at the end of the conveyor belts.
  • Improved frame rate in areas with many Goons.
  • Cogs on West Silo were moved to not be so close to the elevator.
  • Improved Toon interactivity when being stomped.
  • Previous Toons no longer show up when the Factory elevator re-opens.
  • There's a loader screen for the Factory now.
Other fixes
  • Toons should not stick to his/her jellybean bank anymore.
  • Collisions with other Toons in the Ring Game are no longer sticky.
  • Miles sound system upgraded to version 6.5.
  • Fixed missing Tutorial Tom, and various bugs in the Race Game.
  • Some battle calculator fixes, and fixed some bugs in clothing browsing.
January 20, 2004 [sv1.0.9.25.test]
  • Catalog updates for upcoming Valentine's.
January 16, 2004 [sv1.0.9.23.test]
  • Low-level code changes to prevent sound from playing past its length.
  • Sweaty Pete is now a guy-Toon once more.
January 12, 2004 [sv1.0.9.22.test]
  • Fixed the "stuck at end of battle" bug in the Factory.
  • Debugging added for "stuck after Foreman battle" bug.
  • Installer now gracefully deals with patches that are downloaded corrupt.
January 6, 2004 [sv1.0.9.21.test]
  • Some changes which potentially should fix the VP crashes.
January 5, 2004 [sv1.0.9.20.test]
  • Extra code to debug disconnections; really!
January 2, 2004 [sv1.0.9.19.test] Happy New Year!
  • New Holiday fireworks.
  • Extra code to debug disconnections.
December 24, 2003 [sv1.0.9.16.test]
  • Fixed the Cog Disguise reward panel that showed you getting somebody else's parts.
December 23, 2003 [sv1.0.9.15.test]
  • Fixed more potentially troublesome midi files.
  • Connection issues fixed, and better cleanup when fishing.
December 22, 2003 [sv1.0.9.12] Release Candidate 4
  • More testing of the fixes made in sv1.0.9.13.test
December 19, 2003 [sv1.0.9.13.test]
  • Crashes with the stompers and crushers in the Factory fixed.
  • Crash while in your Estate also fixed.
  • Problems with doors locking and unlocking in the Factory without actually activating a switch or button fixed.

December 17, 2003 [sv1.0.9.12.test] Release Candidate 3

December 17, 2003 [sv1.0.9.11.test] Release Candidate 2
  • More tweaks and fixes.
December 16, 2003 [sv1.0.9.10.test] Release Candidate 1
  • Added collision wall back into warehouse lookout railing.
  • Cleaned up collisions on Donald's boat.
  • Fixed bug resulting in empty Estate when teleporting to Estate from Cog HQ Factory interior.
  • New SkeleCog sounds.
  • Fixed bug preventing Toons from going home.
  • Fixed bug in which your house sometimes appears a few seconds after you arrive at your estate.
  • Sped up reward movie after a very long battle.
  • Fixed health meters for Skeleton Cogs in Final V.P battle.
  • Show suit type (e.g. "Cold Caller") in nametag when wearing Cog suit.
  • Senior V.P.'s attacks will no longer knock a Toon off into space or behind a wall.
  • Some camera improvements, and better error reporting in case of a spontaneously lost connection to the game server.
  • Fixed shadow and Toon height problems in Trolley game reward screen.
  • Fixed corner near CogHQ tunnel in Daisy playground where Toons could get out of world.
  • Fixed park bench inside tree in Daisy Playground.
  • Added CogHQ directional signs to Oak Street.
  • Fixed cracks around Oak Street.
  • Localized position of teleport sound to Toon.
  • Localized position of treasure grab sounds.
  • New Cog HQ sky background.
  • Fixed problem with camera shooting through closed doors resulting in loss of Factory room.
  • Fixed jumping while on a moving lift.
  • Fix for getting stuck on various Toon NPCs (fishing, cloths, etc.).
December 14, 2003 [sv1.0.9.9.test]
  • The factory gray-screen-on-first-door bug is fixed.
  • Doors are allowed more time play the open/close sounds and animation.
  • Fixed incorrect assignment of experience after a battle.
  • Fixed lack of suits on Oak Street.
  • Added experience multipliers for the two rounds of battles with the Senior V.P.'s minions, similar to the floor multiplier in buildings. The first round of Cogs gives double experience; the second round (the skeleton Cogs) gives triple experience.
  • Getting hit in factories will no longer undo just-for-fun effects.
  • Fixed a few more crashes throughout the game.
  • Fixed corner in Daisy playground near tunnel to Maple Street where Toons could get out of the world.
  • Fixed collisions on the bridge in the Toontown Central playground.
  • New revisions of many Cog HQ sound effects.
  • New door open and close sound effects in Cog HQ, and Factory music.
  • Fixed texture edge problem (clamping) on winter holiday trees.
  • Fixed collision gap allowing Toons to get through "under-construction".
  • Holiday lights are scheduled to go on and off a few times Sunday for testing.
December 13, 2003 [sv1.0.9.8.test]
  • Fixed some holes in the street where Toons could fall through - (especially in Loopy Lane).
  • Fixed Daisy Garden fences to allow jumping onto and standing on.
  • Fixed crash when exiting the Factory, or with SpeedChat still open.
  • Added new VP elevator opening and closing sound effects, and replaced the music.
  • Tweaked the Factory switch coloring.
  • New holiday tree lighting!
  • New music and sounds in the Factory.
  • More grey-screen fixes in the Factory.
  • Goons make Toons fall when they are hit.
  • Doors and buttons work across zone changes.
  • Your Toon will maintain its inertia when jumping from a moving platform.
  • Sounds for doors, locks, and buttons have been improved/adjusted.
  • Jumping will wake up your Toon, or reset the camera that's looking up/down (by page up/down).
  • Various crashes throughout the game fixed.
  • Fixed toons getting caught in two different battles at the same time, or being able to walk around while still in battle.
  • Fixed missing shadows while in battle.
  • Fixed failure to award credit for help-a-new-toon tasks.
December 12, 2003 [sv1.0.9.7.test]
  • Bug in downloading process fixed.
December 11, 2003 [sv1.0.9.6.test]
  • KNOWN ISSUE: Swimming in a pond, or river, isn't working.
  • Factory doors have a new frame for locks and door panels to slide into.
  • Fixed bug where clicking on Toon detail panel would remove the Cog suit while in the Lobby.
  • Added more CogHQ Toon Tips.
  • Fixed bug with "black screen" after walking through doors.
  • Updated The Brrrgh and Dreamland collision polygons to be smoother and allow standing on top of fences.
  • Fixed crash when attempting to teleport to somebody in the Factory.
  • Fixed bug allowing others to teleport inside the Factory while pushing a crate.
  • Camera behavior has been improved.
  • Cog parts Reward Panel will not show up all the time now.
  • Cog SpeedChat have its own menu now.
  • Modified gameplay in V.P. battle. The rules are somewhat different now.
  • Increased timeout in elevator to V.P.
  • Fixed toons getting lifted during battle in the Factory.
  • Fix candidate for getting stuck watching a battle without joining it.
  • Fixed toons getting stuck pushing a crate.
  • Added location title text to Sellbot HQ areas.
  • New SkeleCogs.
  • Some destroyed Skelecog animations look bad.
December 9, 2003 [sv1.0.9.5.test]
  • KNOWN ISSUE: After unlocking the West/East Silo, the Central Silo will "look" locked, but it is really unlocked. The Central Silo is used to get to the Factory boss battle.
  • Fixed bug allowing friends to attempt a teleport to Toons inside the Factory.
  • It's easier to push crates now.
  • Fixed crash when attempting to teleport to friend who is in the Factory.
  • It's now more difficult to slip by Cogs in the Factory without fighting them.
  • Fixed the area where you could get out of the world near the Gag Shop in Toontown Central.
  • Fixed crash when multiple Toons were in battle and somebody called a "restock gags" SOS Toon.
  • Fixed hole in collisions under piano bridge in Minnie's Playgound.
  • Some partial rebalancing of the Senior V.P. battle, and fixed some crashes. More changes to come soon.
  • Fixed a crash in the Factory elevator.
  • Added floor to top level of Cog buildings to prevent falling through after final battle.
  • Added debugging for users getting stuck on black screens when teleporting and going through doors.
  • Fixed problem switching districts while standing in the Cog HQ neighborhood.
  • Fixed grey-screen problem in Factory battles.
  • Crash in the Ring Game fixed.
December 5, 2003 [sv1.0.9.4.test]
  • Calculations changed for number of Cog Disguise parts lost when discovered by the Senior VP.
  • Fixed bug preventing some players from jumping high enough to get pies for the final boss battle.
  • Toontown Central and Donald's Dock fences now have backsides.
  • Fixed several crashes in the factory.
  • Fixed a crash when running through a tunnel to Cog HQ.
  • Your camera view no longer gets pulled into other battles.
  • Fixed a crash when entering the Cog HQ lobby while Toons are already in the elevator.
  • Adjusted merit promotion levels.
  • Fixed a crash when walking out of the Cog HQ lobby.
  • Incorporated new artwork for the SOS panel.
  • Fixed a bug causing the Toon to end up behind walls after teleporting to a friend.
  • Toons are now considered "busy" for teleporting to when in the Cog HQ Lobby.
  • Fixed a bug causing the toon to end up in gray space after teleporting to a friend who's no longer there.
  • Fixed players dying in a building and ending up in the Playground with the Gag panel still up.
  • Fixed battles disappearing to empty gray space in the factory.
December 4, 2003 [sv1.0.9.3.test]
  • Entering the game before finishing the Tutorial download will no longer crash, as well as the elevator to the Boss battle.
  • Bad collisions (bouncing Toons) at the tops of stairs have been fixed.
  • Onscreen name labels now include room for long names when wearing your cog suit.
  • Fixed bug in which all toons are sent to the playground just because one Toon died.
  • Fixed crash when dying in a building.
  • Disabled teleport button while wearing your cog suit.
  • Fixed fire hydrant appearing prematurely.
  • Prevented onscreen name from obscuring new Shticker book tabs.
  • Raised Cog-style nametag a bit higher.
  • Fixed crash when engaging in battle immediately upon entering the CogHQ exterior.
  • Pond collisions are fixed.
  • Ceilings in all Toon interiors are raised so Toons do not jump through them.
  • Increased camera field of view in CogHQ.
  • Odd looking knockback animations on the skinny Cogs fixed.
  • The Cog merit promotion alert appearing over and over is fixed.
  • Clouds on the map page are moved off of the new tabs.
  • Improved Factory speed chat options.
  • Fixed the grass color on Oak Street.
  • It should be easier to crush with stompers, and multiple Toons can't push crates at the same time anymore.
  • Updated artwork for the Disguise Page, and incorporated new icons for Shticker Book Page Tabs.
  • The Factory Boss identifies himself, and a new factory model.

December 1, 2003 [sv1.0.9.2.test]

Welcome!

Welcome to the initial prototype testing of Cog Headquarters (Cog HQ). The first Cog HQ released will be the Sellbot HQ, attached to Daisy Gardens. We are excited to be in the final development stages of this new area of Toontown -- but we have a long way to go, and we are ready for your help! Cog HQ introduces new physics, environments, enemies, story elements, and game play and thus needs great deal of testing. We feel it is close enough to start letting people in to this rough version.

A few things to keep in mind, especially for those new to the test server:

  • Nothing of what you will see should be considered final.
  • Balancing will change. Every system may get easier, or harder, and may change several times.
  • Story elements may be tweaked and rearranged for clarity.
  • Very little is polished - The interface, sounds, physics, and dialog will all get better over time before final release.
  • Temporary sound effects - We will integrate final background music and sound effects soon.
  • Lots of cracks or holes in world - Take screenshots and report. We are still updating all the 3D models to the new physics system.
  • No CogHQ ToonTasks yet - These will be added over time as we finalize the overall difficulty.
  • Textures, models, and code are not optimized - Your graphics rendering (frame rate) may be choppier than in other areas of Toontown. The game will be smooth at times and completely unplayable at other times. Please bear with us.
  • We may not directly respond to each individual bug report, especially if we get numerous copies of the same issue. But rest assured, each and every report is read by developers.

A Brief CogHQ Overview

Toons have been taken hostage by the Cogs! They are being held on the top floor of CogHQ. It is your mission to gang up and rescue them. Getting into CogHQ will not be easy though; their tight security will detect and reject any Toons that enter. You must build a Cog disguise first by recovering Cog parts from their factory. The factory is a 4-player environment with many new game-play elements. You can keep track of your Cog disguise progress with a new page in your Shticker Book.

Once you have your entire Cog disguise built you can enter the Cog HQ lobby dressed as a Cog. The Sellbot Boss is a very busy Cog, so the guard will not allow you to see the Boss unless you have important Cog business, like needing a promotion. You must earn your promotion by fighting Sellbots to collect "merits" around Toontown. Merits are given out after every battle just like Gag experience and are recorded in your Shticker Book as well. The elevator to the top of Cog HQ holds 8 players so when you are ready for your promotion, group up with your friends and head up to battle the Boss.

If you defeat the Sellbot Boss Cog, you will free the hostage Toon who will in turn present you with his "trading card". You can use these cards in battle to call on them for extra assistance in a tough spot. Of course, knowing the Cogs, they will quickly build another Sellbot Boss Cog, so hurry and get your next promotion to rescue another Toon. There are 40 total promotions as you work your way up the corporate ladder.

Summary of What is New
  • New Physics with jumping ability - now you can hurdle bushes, jump onto crates, and hop over small fences!
  • New Toon interactions - conveyor belts, stompers, gears, locked doors, switches, pushable crates, platform action.
  • New Gag, Laff, and Jellybean Barrels - Cogs have stockpiled all the Toon items they have stolen. You can recover them in the factory.
  • New Cog Factory environment
  • New Cog Boss enemy
  • New Pie throwing mode in final phase of Boss Battle
  • New Cog HQ environment
  • New Rescued Toons (SOS) system (as tested in previous test releases)
  • New Rescued Toon Shticker Book page holds up to 8 Toon cards
  • New Rescued Toon battle interface
  • New Cog Disguise Shticker Book page
  • New Cog Merit system with 40 promotion levels
  • New "Skelecogs" - Sellbots that do not have their final Cog suit built
  • New "Goons" - Cog worker drones
  • New street - "Oak Street" off Daisy Gardens playground
  • New map artwork
  • New Shticker Book tabs make finding pages faster and easier

Known Issues

  • There is no reward presentation when you finish a factory, but you should still get the Cog disguise part.
  • Teleporting to other Toons inside CogHQ will sometimes crash your client.
  • You may fall through the floor on fishing docks on the streets of Donald's Dock.
  • You will be able to jump over the fences around fishing docks
  • If there are textures missing, polygons will show up pure red or white.
  • Some objects allow you jump through them.
  • You can jump above the ceiling inside Toon interiors.
  • Door inside your house may have a large gray square frame.
  • Jumping on crates is too difficult.
  • Some visual cracks exist on Oak Street
  • You can jump over Flippy in the tutorial.
  • If you enter the game before finishing the Tutorial download your client will crash. Allow the full download to finish before choosing or creating a Toon.
  • Timing of stompers crushing Goons inside Factory warehouse is off.
  • Camera control inside Factory warehouse is being worked on.
  • Boss battle currently crashes out. This will be fixed soon!

Note: A release date has not been finalized.

We appreciate your support in helping make CogHQ great. Hope you have fun, and keep the bug reports coming in. Thanks!
        - The Toontown Development Team

November 20, 2003 [sv1.0.8.9.test]

  • Look forward to new items upcoming in the Cattlelog in time for winter.
  • New sound effects on emotions and events, as well as MIDI file fixes for notes getting "stuck on".
  • Badly placed teleport spot fixed.
  • Bugs that caused AI crashes fixed.
  • New ActiveX control (be sure to get this or game launch may crash).

If you are away from Toontown for several weeks, when you log back in your next catalog will not skip ahead to catch up. Instead you will receive the next catalog in line so you do not miss anything. For example, if you were playing on Issue 2 and do not log in for several weeks, the next time you log in after the day of the week you usually receive catalogs you will receive Issue 3.

November 11, 2003 [sv1.0.8.5.test]

  • You now get nice artwork of a jellybean jar, old boot, or ToonTask package during fishing.
  • Fixed the problem where fishing bobber would hang in mid-air.
  • Fixed bug where the fish detail panel would remain visible in the Shticker Book.
  • Cog explosions properly spit out little cog graphics again.
  • Fish rarity has been rebalanced.
November 9, 2003 [sv1.0.8.4.test]
  • Fixed bug where you would fall asleep and fall off the fishing piers.
  • Removed SOS Toons; this will return soon.
  • The fish bubbles in the ponds have been resized to something that looks more reasonable.
  • Fixed some drawing problems with the Fish panel and the Shticker book.
  • Moon fish have migrated into Toontown.
November 7, 2003 [sv1.0.8.3.test]
  • New Fish Shticker Book page artwork.
  • Increased chance of fishing out Jellybeans.
  • Toons can't get experience for NPC attacks now.
  • NPC gag gifts are now optimal and can't give a Toon new tracks they didn't have access to before.
  • Fast Freddie's Fretless Fingerboards" on Tenor Terrace is positioned properly now.
  • Pool Shark fish model and animations are integrated.
  • Fishing trophies now have names.
  • Fixed crash when clicking on SOS Toons.
  • Fixed Minnie's path points in Playground to prevent floating and walking through fences.
  • Made talk with Pet Shop Clerk Toon radius smaller to prevent accidental triggering.
  • New fishing rods will be selling in the catalog.
November 4, 2003 [sv1.0.8.2.test]
  • Fixed missing collision surface on bed frame near exit of Dreamland Playground fishing pond.
  • Fixed bug where newly created Toons got other Toons' fishing collections.
  • Removed texture edge on clouds in Donald's Dreamland playground .
  • Fixed black screws on Cog Shtickerbook Page.
  • Fixed Maple Street fishing dock (really this time).
  • NPC Drop now does permanent cog damage.
  • NPC Sound now does permanent cog damage.
  • NPC Lure now triggers traps properly.
  • Movie timeout was extended when NPC attacks are present to avoid truncating battle movies.

A few notes to clear up confusion on SOS Toons:

There are a few SOS Toons now that are playing Toon-Up animations but actually are not doing Toon-Ups. We will be adding more dialog and interface to make their actual function more obvious.

  • Franz Neckvein causes Cogs to miss for that round.
  • Soggy Nell causes toons to always hit for that round.
  • Melody Wavers restocks gags up to each Toon's limit.

Temporarily, to enable testing, we have turned on unlimited access to these few SOS Toons. When released to the live server SOS Toons will be rare; they are earned as part of Cog Headquarters.

Thanks for all the great bug reports. They have been very helpful! Please keep them coming!

October 31, 2003 [sv1.0.8.1.test]

  • Fixed server crash when playing Tag minigame.
  • Fixed client crash when you timeout with the Pet Shop Clerks.
  • Rotated building in Walrus Way fixed.
  • White line in texture on Brrrgh ponds removed.
  • Toons don't get stuck anymore in Minnie's playground fishing area.
  • Fixed problem with Toons not being able to get on or off drum in Minnie's fishing ponds .
  • Fixed broken fishing docks and floating on water problem on Maple Street.

NVidia released new drivers for the TNT and GeForce Graphics cards on 10/23/2003. We would appreciate any help you could provide in testing these new drivers with Toontown. If you have an NVidia Graphics card, please download and install the latest drivers for your video card from the following website: http://www.nvidia.com/

Please note:

The web site you are about to link to and the drivers or programs made available on the web site are not owned or controlled by Disney Online or its affiliates. A different Terms of Use and privacy policy will apply. Disney online and its affiliates make no representations or warranties, express or implied as to the drivers or any matter whatsoever connected therewith, including, without limitation, any representation that the drivers do not contain computer code designed to disrupt, disable, harm or otherwise impede in any manner the operation of a computer program, will not damage or destroy any data files residing on a computer or will not adversely affect the hardware or other software of the user in any way. By proceeding you agree that you have read the foregoing and that you will be accessing the drivers at your own risk.

October 30, 2003 [sv1.0.8.0.test]

Fishing
New fishing system and interface integrated. Here are the basics:

  • You can now catch fish in the ponds located in every playground and street in Toontown. As you fish at a pond, your new fishing bucket will fill up with the fish you catch. When your bucket is full, or if you run out of Jellybeans, you need to sell the fish to the Pet Shop Clerks located near the ponds in the Playgrounds. Fish that are heavier and more rare are worth more Jellybeans. There are 50 total fish species. Some fish have particular ponds where they live, others can be found in every pond. Your fishing rod can be upgraded by purchasing stronger rods sold in Clarabelle's Cattlelog (coming soon). Better rods are stronger and can catch heavier fish, but cost more Jellybeans to fish with. In this initial test release, everybody will have the beginner "twig" fishing rod.
  • Each 10 fish species you collect will earn you a fishing trophy and +1 Laff Boost, bringing the maximum Laff points up to 105. You can keep track of the fish you have seen and the trophies you have with a new page in your Shticker Book (temporary artwork).
  • Fishing ToonTasks should still work as they always have.
  • We will be releasing final fish models and final Shticker Book interface over the next few days. Until the final models are finished, the Pool Shark and Moon Fish are using the Clown Fish model.

Please enjoy helping us test this new system and send us comments, questions, and bugs.

SOS Toons
We are testing an early version of SOS Toons. Now, not only can you call your friends into battle, you can also call shop keepers like Flippy and Li'l Old Man in for help. Since this feature touches many parts of the battle system, it needs thorough testing and accurate bug reporting. We will eventually be integrating this feature into a future release. For testing purposes everybody will be given free access to these helpers. Just press the SOS button on the battle menu and play through as many scenarios as you can think of with your friends.

Other Changes

  • New elevator code - no new features, just a new underlying system. Report anything unusual.
  • New Toon shadow code. Report anything unusual
  • Fixed bug where tutorial battle would time-out and cause client crash.

October 17, 2003 [sv1.0.7.19.test_1]

  • Fixed the error 601 logout problem.
October 16, 2003 [sv1.0.7.19.test]
  • More possible fixes for emotion problem. Again, please report this bug if it happens to you so we can isolate the problem. Thanks!
October 3, 2003 [sv1.0.7.18.test]
  • More debugging was put in for emotions as well as possible fixes. Again, please report this bug if it happens to you so we can isolate the problem. Thanks!
  • A Toon is not trapped by the Estate closet, or phone, against the door or wall anymore.
  • An AI crash playing the Ring Game minigame fixed.
  • Made a fix for Toon not animating after a trap.
September 25, 2003 [sv1.0.7.17.test]
  • In this release we have turned on debug information in the logs to help us isolate a bug that causes Toons to lose the ability to play Emotion animations for the duration of a single session. Please report this bug if it happens to you so we can isolate the problem. Thanks!
  • Task manager was optimized to handle more events better.
September 12, 2003 [sv1.0.7.16.test]
  • Engine doesn't assume the existence of a stencil buffer in DX8 anymore. This should fix issues with graphics cards such as the Kryo PowerVR.
September 11, 2003 [sv1.0.7.15.test]
  • Issue with staying in ghost mode after designing your Estate fixed.
  • Chat eligibility fixed.
  • Exiting Toontown would crash just after playing certain minigames fixed.
  • Issues with downloading the installer fixed.
September 10, 2003 [sv1.0.7.14.test]
  • Clarabelle now has a special popup to let you know when there's new items in the catalog. Try clicking it on it!
  • Catalogs now let you choose a certain color for a wallpaper, or flooring design in one sitting.
  • There was an under-reporting of Apprentice task credit when multiple new toons are in battle that is fixed.
  • Fixed left-over laff meter after turning in finished Apprentice ToonTask.
  • Anomalous sizes of Toon heads fixed.
  • Fixed crash when entering house with closet close to doorway.
  • Fixed crash when entering house with somebody at bank inside.
  • Fixed crash when exiting Toontown after a minigame, but before the jellybean reward.
  • Bug issues with Tug of war game fixed.
  • Estates have been debugged of Butterflies temporarily.
  • Fixed 'NoneType' object has no attribute 'setMinfilter' error.
August 26, 2003 release candidate
  • Fixed DB problems with elder Toons' data not saving.
August 25, 2003 [sv1.0.7.12.test] release candidate
  • Fixed a rare crash that happens when walking through the doors of an estate.
  • Elder Quests have been slightly rebalanced.
  • Some text hints on the Move Furniture trash tab have been reworded.
  • Text hints now have a short delay before display.
  • Fixed crash when looking at friend details.
  • Added in more Toontown Central teleport-in points.
  • Fixed miscolored wallpaper border in Tutorial toon interior.
  • Existing Toons' first catalog has no delivery delay. Toons fresh from the tutorial have a 10 minute delay.
August 24, 2003 [sv1.0.7.11.test] release candidate
  • More options for flooring and clothing available in the Catalog now, such as boardwalk and dirt for flooring.
  • Crash bug with clothes browsing fixed.
  • New sounds effects interacting with the phone in your estate, and Clarabelle.
  • The House Design gui now has text hints popup help.
August 21, 2003 [sv1.0.7.10.test]
  • New Elder Tasks have been added to The Brrrgh and Donald's Dreamland neighborhoods.
  • The various display bugs with the House Design gui panel has been fixed.
  • Crash when walking into buildings is fixed.
  • Crash when turning catalog page is fixed.
August 20, 2003 [sv1.0.7.9.test]
  • Touched up the house design gui interface for moving your furniture around in your house, as well as attic. The new display is slightly buggy, but works quite well.
  • Catalogs now have upgraded and consolidated looks, with your friendly operator Clarabelle to assist you.
  • Your toon animates a bit now as it uses the house phone, or does banking with the jellybean jar.
  • A bug with the house closets losing clothes has been fixed.
August 15, 2003 [sv1.0.6.15.test] release candidate
  • Fix the inability to connect to the account server.
August 13, 2003 [sv1.0.6.14.test] release candidate
  • Fixed crash on avatar detail panel.
  • Fixed crash when teleporting to a friend.
  • Fixed problem where "Back to Playground" button sometimes takes you out of Welcome Valley unexpectedly.
  • Fixed missing ice cream cones in Welcome Valley.
  • Reworded message on the "Districts" page to show both the virtual Welcome Valley district you are in, and the true District you are in simultaneously.
  • Fixed crash with toons whom had been working on an Elder quest when Elder quests were enabled, and currently disabled.
  • Fixed incorrect error message on the web page after a crash.
August 11, 2003 [sv1.0.6.13.test] release candidate
  • New Welcome Valley district. Welcome Valley is a special virtual district that is made up of multiple sub-districts, each of which includes only the Toontown Central neighborhood. Newly created Toons are placed first in Welcome Valley until they leave by their own action.
July 31, 2003 [sv1.0.7.7.test]
  • Further improvements for moving paintings in your house.
  • New interface for deleting items from your attic.
  • Fixed crash in tutorial.
  • Fixed resuming partial download through proxy.
  • Improved interface for deleting clothes from your closet.
July 28, 2003 [sv1.0.7.6.test]
  • NEW helpful and informative Toon Tips during Toontown loading screens.
  • Added a dialog to certain quests that explains you can buy the needed gag in the 'Gag Shop' once you have earned access.
  • New ActiveX control now signed as 'Walt Disney Company'.
  • Bugs fixed: "DistributedToon instance has no attribute '_Actor__partBundleDict'..."
July 22, 2003 [sv1.0.7.5.test]
  • Various "AttributeError: " bugs for BodyShop, Char, and DirectButton has been fixed.
July 17, 2003 [sv1.0.7.3.test]
  • Better support for moving paintings in your house.
  • More proxy issues addressed. As always, let us know promptly if you are unable to connect.
  • Fixed incorrect reporting of per-gag skill credit in some obscure cases.
  • Fixed driver crash from some graphics cards after completing tutorial.
  • Allow just-for-fun effects earned in ToonTasks to be visible while at your estate.
  • Fixed crash upon entering the street.
  • Fixed crash when going to your estate while still downloading patches.
  • Fixed occasional crash after clicking on the "Find in room" button.
July 15, 2003 [sv1.0.7.2.test]
  • Connect code tweaked on the game servers to deal with the 348 connection error.
July 14, 2003
  • Minor server update to fix connection problems.
July 7, 2003 [sv1.0.6.11.test]
  • It should now be much more difficult to lose items in the gray area outside your house. You can also recover previously lost items with the new "Find in room" button.
  • Some occasional crashes while moving furniture have been fixed. Please send a bug report if it happens again.
  • Fixed unintended sharing of catalogs and/or purchases between different Toons on the same account.
  • Fixed problem with the Alt key getting "stuck" when using Alt-Tab to switch window focus.
  • Fixed crash re-entering the game after hitting Alt-F4 in a building battle.
  • Enabled the Emotions SpeedChat menu, which includes recently-purchased "Shrug" animations.
July 3, 2003 [sv1.0.6.10.test]
  • New Speedchat and Elder Tasks are back.
  • You can now rearrange the furniture in your house to suit your taste. We are still working on the interface, but this early version is now available for your testing and feedback.
  • You can purchase additional items for your Toon and your Estate via the new phone and mailbox at your house. The interface for this is also still being designed.
  • Just-for-fun ToonTask jellybean rewards have been increased to provide a realistic alternative to earning jellybeans only on the trolley.
  • The physics code for Toon movement has been rebuilt. Let us know if something doesn't move in the same way.
June 27, 2003 [sv1.0.6.9.test] release candidate
  • The sky not returning to its normal colors after special events fixed.
  • Fog levels in Donald's land are now set to the correct levels.

June 26, 2003 [sv1.0.6.8.test] release candidate

  • The view a Toon sees when looking up into the sky has changed, and allows a Toon to spin around while admiring the sky.
  • A bug with Toons' emotes turning off entirely instead of just stopping patched.

June 19, 2003 [sv1.0.6.7.test]

  • New SpeedChat that's better organized, and has background colors you can customize through the shticker book.
  • Elder Tasks are here!
  • Proxy support reworked to fix connection problems experienced by some.
  • Fixed the game crashes that occurred when the Trolley panel popped up.
  • Fixed crashes with fishing, and empty battles.

June 10, 2003 [sv1.0.6.6a.test]

  • Fixed divide-by-zero on a building with no title.
  • Further clothing issues with M/F Toon trying clothes from a closet of the opposite gender tweaked.

June 6, 2003 [sv1.0.6.5.test]

  • Cog/Battle sounds are now volume attenuated by distance.
  • Getting stuck in the river in the Estates is fixed.
  • Closet problem with lady toon wearing a skirt and using guy's closet fixed.
  • Switching shard during a cog invasion will reset credit for it.
  • You can delete toons again.
  • Some cleanup to adjust for different size Toons.
  • The display settings will always be saved when exiting Toontown normally.
  • More robust handling of uunexpected timeouts and disconnects during battle.
  • Teleporting to a friend at a non-friend's house in a different shard does not crash now.
  • We are trying a new connection method to defeat the 0-timer bug. Please tell us if you still see it.

May 31, 2003 [sv1.0.6.4.test]

  • Reverted to post-sv1.0.6.2.test code to test stability for new open server release.
  • Crashing when entering the elevator of a Cog building should not happen now.

May 23, 2003 [sv1.0.6.3.test]

  • New server hardware.
  • Walking is disallowed now on the bottom of a river/lake. However, swimming in the river in the Estates is broken by this.
  • The shticker book's map page has a better formatted location.
  • House pointers are now better formatted for long toon names.
  • Fixed crashes when teleporting to a friend in a non-friends house in a different district.
  • Fixed crashes when teleporting out of a friends estate exactly as you are getting autokicked.
  • Fixed swimming/escape problem in Estate's sandbox.
  • Fixed crack in river bed that allowed you to swim under ground.
  • Butterflies don't cause server to crash now.
  • Exiting Estates, fishing docks and butterfly objects now properly delete.

May 16, 2003 [sv1.0.6.2.test]

  • Autokick grace time for visitors in your Estate is shortened from 25 to 5 seconds after you leave.
  • Speedchat has 2 new housing phrases.
  • Teleporting from a Cog building to your Estate doesn't leave you in limbo anymore.
  • Random crashes while running about fixed.
  • Closet now asks for confirmation when deleting closet items.
  • More details inside houses.

May 13, 2003 [sv1.0.6.1.test]

  • Proxy support is reenabled again.
  • Teleport across districts to and from estate is fixed.
  • Breaking friendship with another Toon in your estate will cause that Toon to be forced back to the playground.
  • Fixed grammar on possessive house signs.
  • Butterflies are now in estates.
  • Fixed crash on Tailor cancel button.
  • Fixed loss of emotes after street and building battles.
  • Fixed fishing crashes.

May 9, 2003 [sv1.0.6.0.test]
  • An early version of Toon housing is live. This is a first pass release to start testing the infrastructure of the housing system. We will be releasing more housing features to the test when they are ready over the next few weeks. This first release includes closets and banking. To get to your house, use the new "Go Home" button on the Map Page in the Shticker Book.
  • Closets: Now you can store your extra clothes in your very own closet in your house. When you purchase new clothes with a clothing ticket, your old clothes will automatically be sent back to your closet.
  • Banking: Now you can store extra jellybeans in your bank at your house. Extra jellybeans earned in Trolley Games and from ToonTasks will spill-over into your bank. You can deposit and withdraw from your bank at your house.
  • Updated battle menu scene layout. Now it should be easier to see chat during battles with less clutter.
  • Ring Game and Maze Game now have difficulty levels per neighborhood. Now playing these games in Toontown Central will be easier, but more advanced neighborhoods like Dreamland have gotten even harder. We plan to add difficulty levels to more Trolley Games in the future, and scale the jellybean reward based on difficulty.
May 9, 2003 [sv1.0.5.17]
  • Your toon can now get animated with emotions! Do things such as wave when you say hi, show your fists when you're angry, nod when you're sleepy, and more!
  • April 29, 2003 [sv1.0.5.12]

  • The Catching Game is now released. Have fun!
  • We have gotten a few complaints about Toons griefing other players by hopping off Cog elevators at the last second, thus stranding poor Toons left to fight the building alone. Now when a Toon jumps off a Cog elevator, the timer will be reset. It will only be reset the first time this happens on each elevator.
  • Smoother Toon-on-wall corner collisions.
  • Fixed Shticker Book Map Page location description while in Toon-torial.
  • Fixed intermittent crash when trying to purchase from Shticker Book.
  • Added volume attenuation on many sounds in Toontown. Now if a door is opened far away, the sound will be softer.
  • Adjusted music and sound effect volume mix. Music volume overall is now slightly lower.
  • New low-level 3D window handling code.
  • New window management interface in Shticker Book.
  • New popup help to get on trolley and complete first ToonTask at Toon HQ after Toontorial for a smoother transition into the game for new players.
  • Sleeping Toons get logged off after 10 minutes.
  • Improved LaffMeter handling on Toon Detail Panel.
  • Smaller friend request windows.
  • New option in Shticker Book to ignore friend requests.
  • Fixed several server crashes.
  • April 10, 2003 [sv1.4.18]

  • New server hardware.
  • March 25, 2003 [sv1.4.17]

  • Send a Toontown Postcard to a friend!
  • March 20, 2003 [sv1.4.17]

  • Released Cog Invasions and Toon Leaderboards! See Coming Soon Issue #1 for more details.
  • Fixed several server crashes.
  • February 20, 2003 [sv1.4.14]

  • Coming Soon and Backstage areas released.
  • Valentine's Day decorations removed.
  • February 11, 2003 [sv1.4.13]

  • Valentine's Day Decorations. All playground healing treasures are double value to celebrate Valentine's Day!
  • January 28, 2003 [sv1.4.11]

  • ActiveX control is now downloaded from a versioned directory to prevent old versions from being cached improperly.
  • Population page layout has been cleaned up.
  • Fixed error with ToonTask posters always displaying Final Track Training reward as Toon-Up when you were training a different Gag Track.
  • January 10, 2003 [sv1.4.7]

  • Fixed Toon interior with missing building take-over reward posters.
  • Improved ToonTask poster and choice interfaces.
  • Now you can work on "Just For Fun" optional ToonTasks while completing Gag Track Access and Gag Choice ToonTasks.
  • Improved name filtering before submission to Toon Council.
  • Improvements to Tug-of-war trolley game including new rope graphic and better gameplay feedback.
  • Fixed bug where gag detail panel would not update number of gags while purchasing or deleting.
  • Fixed bug where some ToonTasks were offering LaffPoints exceeding current 100 point limit.
  • Support for international characters for chat and names.
  • District population visible in Shticker Book.
  • New artwork for Track Training page.
  • Fixed bug causing Toons to get trapped on top floor of Cog Buildings after some battles.
  • Allowed some names being incorrectly filtered through auto-disapproval rules.
  • Improved ActiveX Version checking.
  • January 2, 2003 [sv1.4.0]

  • Fixed Toon interior with missing building take-over reward posters.
  • Improved ToonTask poster and choice interfaces.
  • Now you can work on "Just For Fun" optional ToonTasks while completing Gag Track Access and Gag Choice ToonTasks.
  • Improved name filtering before submission to Toon Council.
  • Improvements to Tug-of-war trolley game including new rope graphic and better gameplay feedback.
  • Fixed bug where gag detail panel would not update number of gags while purchasing or deleting.
  • Fixed bug where some ToonTasks were offering LaffPoints exceeding current 100 point limit.
  • Support for international characters for chat and names.
  • District population visible in Shticker Book.
  • New artwork for Track Training page.
  • Fixed bug causing Toons to get trapped on top floor of Cog Buildings after some battles.
  • December 17, 2002 [sv1.3.2]

  • Holiday decorations.
  • To prevent accidental Toon deletion, now you must confirm delete with your password.
  • Fixed server clocks which caused Toon effects like invisibility to be lost when switching D istricts.
  • November 26, 2002 [sv1.3.0]

  • New Tug-of-War trolley game.
  • Now you can name your Toon during the free trial.
  • New Tag trolley game arena.
  • New Flash intro movie.
  • Many minor model and texture fixes.
  • Fixed several rare trolley game bugs.
  • Fixed attack ordering error in battle when Cogs defeat a Toon with multiple attacks in a single round. This bug made it appear that the Cog was attacking for much more damage than it really was.
  • Fixed ToonTask bug causing the wrong gag track choices to be offered.
  • Added some new effects to the Cannon Game.
  • November 21, 2002 [sv1.2.1]

  • International credit card registration is now working.
  • November 16, 2002 [sv1.2.1]

  • Fixed crash when creating a toon before content has finished downloading.
  • Reduced memory leak.
  • Added level 12 Cogs to some 5-story buildings in Donald's Dreamland.
  • Fixed bug in which some completed tasks were not recognized by ToonHQ.
  • Fixed mouse cursor for ATI Radeon and Intel I810 graphics cards on old Windows 2000 and XP drivers.
  • November 12, 2002 [sv1.2.0]

  • Added ripple effects in the water.
  • Improved clothing shop interface.
  • Friendlier friend rejection messages.
  • New friend detail panel.
  • Added "Do you need help?" to the SpeedChat menus.
  • Added a "stunned" animation for Cogs in battle.
  • Fixed several problems users were having downloading and/or updating Toontown.
  • Fixed random lost connections for dial-up users.
  • Give a more verbose explanation in case the connection is lost.
  • November 5, 2002 [sv1.1.1]

  • Fixed some problems with proxies.
  • Balanced Cog building types better. It should be easier to find sellbot and lawbot buildings now.
  • Fixed occasional crash when leaving a crowded playground.
  • Fixed problems applying patches. (This should result in a faster update.)
  • October 23, 2002 [sv1.0.42]
    We found a problem where two separate accounts with the same exact name differing only by capitalization, such as "Flippy" and "flippy", were actually sharing the same Toons.

    We have created separate accounts for those that had this conflict and have sent an email to those accounts that were renamed and had an email address entered. Accounts that were renamed now have a "2" at the end, such as "Flippy2". All passwords remained the same.

    We sincerely apologize for this confusion. To simplify things, account names are no longer case-sensitive, and nobody should have this problem in the future.

    Also new:

  • Added Cog track icons to elevators and Cog detail panels.
  • Added splash effects for fish.
  • Added several new SpeedChat phrases.
  • Improved web proxy support.
  • October 21, 2002
    Disney's Toontown Online Beta 2 has officially ended. Thank you for all the feedback and hard work put in to the beta test. Your comments and bug reports helped make Toontown a better place for everyone.

    We have officially launched the Sneak Preview, and all beta accounts have been deactivated. As part of this Sneak Preview, the initial offer to subscribe will be a discounted $9.95 to sign up and play for one month, and then $5.95 per month afterwards. This discounted pricing will only be available to charter members who participate in the Sneak Preview. Beta testers, remember to sign up with the same e-mail address used during the beta.

    October 19, 2002 [sv1.0.41]

    Beta 2 officially closes on Monday, October 21, 2002

  • Adjusted ToonTask poster layout to be easier to read.
  • Adjusted Mickey and Pluto walking paths.
  • Fixed crash with missing ToonTasks.
  • Fixed Lost Connection error when trying to name a new Toon.
  • October 18, 2002 [sv1.0.39]

  • Added Minnie to Toon-torial.
  • Fixed several minor ToonTask bugs.
  • Fixed SpeedChat crash when working on certain ToonTasks.
  • Moved "Logout" button from Shticker Book to Pick-A-Toon.
  • New download servers.
  • October 14, 2002 [sv1.0.38]

  • Added full Toon-up when finishing steps of ToonTasks.
  • Balanced Daisy Gardens ToonTasks.
  • Balanced The Brrrgh ToonTasks.
  • Changed many recover item ToonTasks to simpler Cog types.
  • Improved collisions on Clothing Shops.
  • Fixed wrong battle center on Punchline Place.
  • Fixed $5 bill lure icon.
  • Improved ToonTask and HQ section of Toon-torial.
  • Added missing animations in Toon-torial.
  • Fixed missing models in Toon-torial.
  • October 11, 2002 [sv1.0.37]

  • New ToonTasks poster artwork.
  • New clothing shop stores in all Playgrounds.
  • Ramps are fixed in Donald's Dock Playground.
  • Clothing Ticket ToonTask crash is fixed.
  • Higher resolution textures of gags in Shticker Book.
  • Crash running in to Punchline Place is fixed.
  • Big Toon and Small Toon rewards are scaled up.
  • Substantially extended duration of optional effects for advanced Toons.
  • Rebalanced difficulty of some quests in Daisy Gardens.
  • Fixed bug causing upside-down Toons in some Cog elevators.
  • Fixed one-way Headquarter doors.
  • Fixed account server connection problems before login.
  • Improved Toontorial.
  • October 8, 2002 [sv1.0.35]

  • New optional ToonTasks
  • Fixed occasional long pause after victory dance.
  • Fixed bug causing TNT not to be sprung by low-level toons.
  • Fixed some problems with lure not registering bonus damage.
  • Fixed reward panel incorrectly counting Cogs towards ToonTasks in wrong area.
  • Fixed problem causing Drop Track to be awarded in place of trained track.
  • Fixed problem causing wrong track choice ToonTask to be presented.
  • Improved ToonTorial environment.
  • Added Toon Headquarters to Donald's Dreamland street.
  • Fixed problem giving wrong ToonTask for clothing ticket reward.
  • Added more ToonTasks to Minnie's Melodyland neighborhood.
  • October 4, 2002 [sv1.0.33]

  • Fixed more ToonTask access problems
  • Added dialog for NPC's reason for not giving out tasks
  • New Toon-Torial animations
  • Fixed watching battle camera problem
  • Re-Balanced Brrrgh ToonTasks
  • Increased Jellybean rewards
  • Repaired clothing quests.
  • October 4, 2002 [sv1.0.32]

    Thank you for all the feedback on build 31. We appreciate your thoughtful comments and take all feedback on the game very seriously. Balancing a game of this nature is a difficult task that requires lots of iteration. We appreciate your patience as we continue this process.

  • Fixed ToonTask access problems
  • Fixed Cog Radar crashes
  • Reduced difficulty of several ToonTasks
  • Reduced number of area-specific ToonTasks
  • Added more clothing quests
  • Added new login artwork
  • Adjusted Cog balance in Minnie's Melodyland
  • September 30, 2002 [sv1.0.31]

  • Deliver bugle quest was changed to deliver squirt gun.
  • Jellybean Jar with limit of 10 was fixed to 100.
  • Fixed several player accounts that could not get ToonTasks.
  • Fixed server crash after battle when reaching quota in Cog Gallery.
  • Added new ToonTasks in several neighborhoods.
  • Balanced Trolley Game scoring.
  • Added new cooperative Cannon Game scoring system.
  • Added more stairs to Toon Headquarter interiors.
  • Added Toon Headquarters to each street.
  • Improved street layout and design in Toontown Central.
  • Buildings with ToonTask NPCs may now be taken over in all neighborhoods except Toontown Central.
  • Increased Trap damage.
  • Adjusted Cog Building floor experience multipliers.
  • Fixed door problems in Donalds Dock and Daisy Gardens Headquarters.
  • Added new ToonTask type to defeat Cogs in a specific neighborhoods or streets.
  • Added SpeedChat explanation to ToonTorial.
  • Building Cogs now give credit towards Cog Gallery completion.
  • New Sound library.
  • Fixed problem causing music to play out of tune or after exiting.
  • Fixed several battle crashes.
  • Fixed multiple Toon trap and lure experience multiplier when used in same round of battle.
  • Fixed problem causing battle to effect Toons in playgrounds.
  • Fixed lipstick toon-up animation.
  • Fixed unreachable drum in Minnie's Melodyland.
  • September 16, 2002 [sv1.0.29]

    We fixed the 35HP limit ToonTask bug and extra gag track choosing ToonTasks. To do so, we had to revoke some track access and HP that was given out prematurely. You may find you no longer have access to some gag tracks given as a result of this bug. Rest assured, your Toon will keep all experience gained while using that track. You will see this experience reappear when your Toon has retrained those tracks. A few Toons also lost some ToonTask progress and will need to pick between Drop and Lure again. We apologize for this error.

    Your bug reports have been a great help to the development of Toontown. Thank you for your continued support as we strive to make Toontown the best game it can be. We expect to send out more accounts to fan club members once this latest release is stable.

    Other fixes include:
  • Fixed missing sidewalk grass and stair textures in Daisy Gardens.
  • Fixed left-over Toons standing in minigames.
  • Fixed bug causing large holes in streets.
  • Fixed problems caused by having older versions of Toontown installed.
  • Fixed several graphics card related problems.
  • Fixed various battle bugs.
  • Added default login field.
  • Improved wording on Gag Track ToonTasks.
  • September 13, 2002 [sv1.0.27]
    Fixed many client side crashes.

    September 10, 2002
    What's new since Toontown Online Beta 1

    Toontown Central
    Explore the larger and richer Toontown Central playground.
    Name That Toon!
    The new name generator helps you create a name for your Toon from over 35 million combinations.
    Create A Toon!
    Choose Mickey or Minnie to create a boy or girl Toon.
    Jump!
    Now your Toon can catch some air.
    Building Trophies
    Earn a star trophy by taking over Cog Buildings. Beware! As Cogs take buildings back, you'll lose your star.
    Cog Gallery
    The new Cog Gallery page in you Shticker Book tracks your Cog battle victories.
    Toon-torial
    An expanded tutorial provides all the knowledge necessary for new players to jump right into the action.
    Cog Details
    Cogs now have health meters and indicate which track (Bossbot, Lawbot, Sellbot, or Cashbot) they are from.
    Dodge-A-Cog Trolley Game
    Collect the candy but stay away from the Cogs. Clear the entire level for a bonus!
    Jellybean Jar
    Carry your extra Jellybeans around with you. Upgrade to bigger Jellybean jars by completing ToonTasks.
    Gag Shops
    It's easy to restock your gags at the newly opened Gag Shops, located in each playground.
    Match Minnie Improvements
    Play this challenging game of speed and memory. Who among your friends can repeat the pattern fastest?
    TaskTalker
    Tell your friends what ToonTasks you are working on. As you collect and complete ToonTasks, your menu automatically updates.
    Toon Headquarters
    Toon Headquarters, located in every playground, are clearinghouses for ToonTasks.
    Building Arrows
    Building arrows help you find that building you are looking for.
    Snow in The Brrrgh
    It's snowing!
    Clothing Stores
    Shop for new and exclusive clothes at stores in the playgrounds.

    Also new...
  • New ToonTasks
  • Choose your own gag track
  • Respond to a whisper by clicking on it
  • Engine and Server optimization
  • Higher resolution textures
  • Windows XP support
  • DirectX 8 support
  • 1600x1200 resolution support
  • Faster loading and patching time
  • Improved proxy handling
  • Improved uninstall
  • New name filter system
  • Chat progress buttons
  • Improved tunnel transition animations


  • January 16, 2002
    Toontown Beta Complete!
    You can report bad toon names.


    January 10, 2002
    What's New In Version 1.0.13

  • IMPORTANT: Gag experience levels changed! We have raised the experience levels for uncovering new gags. This means you probably lost access to several gags you already earned. We realize how horrible this is, but please understand one of the main reasons for supporting a beta is to balance the difficulty and playability of the game.
  • Fixed a few more server crashes.
  • Tweaked Cog behavior for more aggresive take-over strategy. You should start to see more Cog buildings in the world.
  • If you ask a Toon to be friends and they say no, you will not be able to ask again for a brief time.
  • Fixed several cracks and model problems in the world.
  • Improved name filter.
  • Re-fixed bug that caused crash in certain cases when talking to the same NPC Toon twice in the same session.
  • If you Alt-F4 in the middle of a battle to avoid losing, the Cogs will take all your gags and you will end up sad in the Playground just as if you lost the battle.
  • Upgraded server hardware.

  • January 8, 2002
    What's New In Version 1.0.12

  • Fixed many server crashes.
  • All Toons that lost access to gags should have access again.
  • Added better feedback to user when server is down.
  • Improved name filter.
  • Fixed bug that caused crash in certain cases when talking to the same NPC Toon twice in the same session.

  • January 4, 2002
    What's New In Version 1.0.11

  • Fixed problems with high level Toons where stats may be lost or attempting to choose Toon would crash game.
  • Fixed bug causing crash when teleporting to friends in other districts.
  • Fixed bug where Toons would get stuck talking to NPCs when other Toons would approach at the same time.
  • Fixed many battle and walking through street crashes.
  • Fixed problem resolving Python path when conflicting versions of Python are installed.
  • Fixed crash when clicking on Flippy in tutorial, and other various tutorial bugs.
  • Various performance optimizations.
  • Improved name filtering.
  • Fixed problem where music could not be toggled on